Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I don't know how to run lurkers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neverfate" data-source="post: 5572532" data-attributes="member: 93685"><p>Good questions. I think everyone will have slightly different answers depending on their DMing style.</p><p></p><p>The way I set up my maps is that I always have a scale version in my graph paper note book so that I can get a frame of reference for unseen traps/hazards or to mark off creatures that have hidden or other unexposed features of the battlefield. This allows me to check off where the creature is hidden on particular large or complex maps (or if I just forget). If it is a map from an adventure/book you don't want to write in, a photocopy should work.</p><p></p><p>Also, aside from being hidden, it's important to stock an encounter effectively so that a Lurker's presence makes sense, it isn't the focal point of combat, but leaves just enough incentive to be found and defeated.</p><p></p><p>Lurker's should be doing a huge nova attack, then spend a round or 2 hiding and waiting/recharging. So you have to balance them around that feature. Too few other creatures on the map for your PCs to get distracted by and they'll hunt down the Lurker all too easily. Too many adversaries to distract them and the Lurker very well may go Friday the 13th style on them, killing them one by one.</p><p></p><p>One thing I like to do is have a deadly Lurker not necessarily be on the villains team, but have it live in the encounter's map. Attacking indiscriminately/determined via die rolls. This may allow you more time to position and hide the Lurker as your party discovers it's not necessary to defeat. This allows your players to avoid it by pushing through their enemies faster and leaving the encounter (perhaps even using it to their advantage while they push through/escape). It's an interesting dynamic, but not necessary to effectively (and honestly) run a Lurker.</p><p></p><p>Hope this gives you some insights!</p></blockquote><p></p>
[QUOTE="Neverfate, post: 5572532, member: 93685"] Good questions. I think everyone will have slightly different answers depending on their DMing style. The way I set up my maps is that I always have a scale version in my graph paper note book so that I can get a frame of reference for unseen traps/hazards or to mark off creatures that have hidden or other unexposed features of the battlefield. This allows me to check off where the creature is hidden on particular large or complex maps (or if I just forget). If it is a map from an adventure/book you don't want to write in, a photocopy should work. Also, aside from being hidden, it's important to stock an encounter effectively so that a Lurker's presence makes sense, it isn't the focal point of combat, but leaves just enough incentive to be found and defeated. Lurker's should be doing a huge nova attack, then spend a round or 2 hiding and waiting/recharging. So you have to balance them around that feature. Too few other creatures on the map for your PCs to get distracted by and they'll hunt down the Lurker all too easily. Too many adversaries to distract them and the Lurker very well may go Friday the 13th style on them, killing them one by one. One thing I like to do is have a deadly Lurker not necessarily be on the villains team, but have it live in the encounter's map. Attacking indiscriminately/determined via die rolls. This may allow you more time to position and hide the Lurker as your party discovers it's not necessary to defeat. This allows your players to avoid it by pushing through their enemies faster and leaving the encounter (perhaps even using it to their advantage while they push through/escape). It's an interesting dynamic, but not necessary to effectively (and honestly) run a Lurker. Hope this gives you some insights! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I don't know how to run lurkers
Top