Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I don't know if this is a thing...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5883329" data-attributes="member: 42582"><p>I skip the flavour text in 4e too, but I don't know that I agree that the old-style is more evocative.</p><p></p><p>This is why I don't find the old style especially evocative. Because it doesn't matter to resolution. To put it another way - they can make for an enjoyable read (like little mini-elements of a fantasy short story) but they don't make me feel especially excited about using them in a game.</p><p></p><p>I agree with this about Rolemaster - but in my view part of what makes that detail come alive is that it <em>does</em> matter to resolution.</p><p></p><p>In 4e, what especially matters to resolution is <strong>keywords</strong>, and for me these are what make a power come alive for me when I read it - based on the keywords, what is going on in the fiction when this power is used? (Sometimes it's details other than keywords - for example, if an area burst won't work on flying targets, that means that it works by changing the <em>ground</em> on which the targets are standing.)</p><p></p><p>Rolemaster spells are like this, too - many of the descriptions are quite short by D&D standards, but they use keywords that make a mechanically well-defined difference to action resolution.</p><p></p><p>To put it another way - if a game element doesn't tell me how to make it's fictional colour matter to action resolution, the colour on its own isn't going to make me excited about the element in play.</p><p></p><p>I certainly agree that this is one sort of procedure for play that can make these descriptions matter to action resolution. It wouldn't suit my own taste for it to be the <em>only</em> way that it is done, but it can be a useful part of the overall suite. Although in a game focused heavily on "winning" by pushing the mechanics to the limit every time (in D&D you basically <em>never</em> want to roll with less than the best possible bonus) this sort of approach can also put a lot of pressure on the role of the GM.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5883329, member: 42582"] I skip the flavour text in 4e too, but I don't know that I agree that the old-style is more evocative. This is why I don't find the old style especially evocative. Because it doesn't matter to resolution. To put it another way - they can make for an enjoyable read (like little mini-elements of a fantasy short story) but they don't make me feel especially excited about using them in a game. I agree with this about Rolemaster - but in my view part of what makes that detail come alive is that it [I]does[/I] matter to resolution. In 4e, what especially matters to resolution is [B]keywords[/B], and for me these are what make a power come alive for me when I read it - based on the keywords, what is going on in the fiction when this power is used? (Sometimes it's details other than keywords - for example, if an area burst won't work on flying targets, that means that it works by changing the [I]ground[/I] on which the targets are standing.) Rolemaster spells are like this, too - many of the descriptions are quite short by D&D standards, but they use keywords that make a mechanically well-defined difference to action resolution. To put it another way - if a game element doesn't tell me how to make it's fictional colour matter to action resolution, the colour on its own isn't going to make me excited about the element in play. I certainly agree that this is one sort of procedure for play that can make these descriptions matter to action resolution. It wouldn't suit my own taste for it to be the [I]only[/I] way that it is done, but it can be a useful part of the overall suite. Although in a game focused heavily on "winning" by pushing the mechanics to the limit every time (in D&D you basically [I]never[/I] want to roll with less than the best possible bonus) this sort of approach can also put a lot of pressure on the role of the GM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I don't know if this is a thing...
Top