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<blockquote data-quote="hanez" data-source="post: 5883402" data-attributes="member: 82160"><p>After a year playing fourth it seemed we had an informal agreement that you didnt even have to say what power you were using, just tell the DM the effect. This pretty much led to a huge monotonous feeling. But I think its sort of a natural progression from seperating the description. There were soo many powers, and they were presented so similarly, and were used in pretty much the same way (AWEDU), my players not only skipped the fluff, they skipped the power name! </p><p></p><p>I heard this countless times in my 4e campaign</p><p></p><p>"I use my encounter power that does xd6 damage and dazes".</p><p></p><p>Whereas as in previous editions it would be more like</p><p></p><p>"I cast mirror image".... "ok, what does that do?" "I don't know lemme check"... "oh ok, I get 3 images" .. "no no hes wrong, you only get 3 if...." </p><p></p><p>The second conversation also occured more with martial classes trying to improvise and use feats/skills with the DM trying to figure out how arbitrate actions.</p><p></p><p>I respect the elegant and simplified way that 4e was presented, but it largely changed the conversation at my table. And while I concede it would be nice to simplify some of the rules discussion that has always been a part of D&D, I feel it went too far and in doing so ruined some of the immersion in our games.</p></blockquote><p></p>
[QUOTE="hanez, post: 5883402, member: 82160"] After a year playing fourth it seemed we had an informal agreement that you didnt even have to say what power you were using, just tell the DM the effect. This pretty much led to a huge monotonous feeling. But I think its sort of a natural progression from seperating the description. There were soo many powers, and they were presented so similarly, and were used in pretty much the same way (AWEDU), my players not only skipped the fluff, they skipped the power name! I heard this countless times in my 4e campaign "I use my encounter power that does xd6 damage and dazes". Whereas as in previous editions it would be more like "I cast mirror image".... "ok, what does that do?" "I don't know lemme check"... "oh ok, I get 3 images" .. "no no hes wrong, you only get 3 if...." The second conversation also occured more with martial classes trying to improvise and use feats/skills with the DM trying to figure out how arbitrate actions. I respect the elegant and simplified way that 4e was presented, but it largely changed the conversation at my table. And while I concede it would be nice to simplify some of the rules discussion that has always been a part of D&D, I feel it went too far and in doing so ruined some of the immersion in our games. [/QUOTE]
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