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<blockquote data-quote="grimslade" data-source="post: 5883422" data-attributes="member: 6061"><p><strong>Blended fluff and crunch</strong></p><p></p><p>The 4E presentation of powers with division between math and description is fantastic for digital tools and short hand reference at the table. It makes the tactical play flow a lot faster and translates easily to virtual table tops. I am surprised no one made a Crpg using 4E rules as the translation would be easier and it lends itself to the repetitive grind of a Crpg so easily.</p><p></p><p>The blended and narrative versions of powers cater to the reading of the rules as a book. The descriptive prose is much easier to digest than the repetitive stat block form. The only thing is that the descriptive prose gets shorn off once the rules are learned for speed of play. We may yearn for the 1E Fireball write up, but we still grabbed d6 and may have whispered, "boom".</p><p></p><p>D&D Next will be about selling books, physical, paper bound books. They need to be considered for readability. I hope they give nice blended spell descriptions that are evocative and with as few loopholes as possible. These books will be read and re-read many times. Try to make the experience as pleasant as possible. The crunch will be stripped out and the cold hard math and effect will be available on DDi anyways.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5883422, member: 6061"] [b]Blended fluff and crunch[/b] The 4E presentation of powers with division between math and description is fantastic for digital tools and short hand reference at the table. It makes the tactical play flow a lot faster and translates easily to virtual table tops. I am surprised no one made a Crpg using 4E rules as the translation would be easier and it lends itself to the repetitive grind of a Crpg so easily. The blended and narrative versions of powers cater to the reading of the rules as a book. The descriptive prose is much easier to digest than the repetitive stat block form. The only thing is that the descriptive prose gets shorn off once the rules are learned for speed of play. We may yearn for the 1E Fireball write up, but we still grabbed d6 and may have whispered, "boom". D&D Next will be about selling books, physical, paper bound books. They need to be considered for readability. I hope they give nice blended spell descriptions that are evocative and with as few loopholes as possible. These books will be read and re-read many times. Try to make the experience as pleasant as possible. The crunch will be stripped out and the cold hard math and effect will be available on DDi anyways. [/QUOTE]
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