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<blockquote data-quote="Libramarian" data-source="post: 5883510" data-attributes="member: 6688858"><p>You know I was reading the 4e Warlord class recently, and I was actually thinking "hmm this format isn't so bad".</p><p></p><p>But then you get some powers that are just...lame. Like it's obvious that the designer started with the mechanics part and then just slapped on the fluff afterwards.</p><p></p><p>It's THAT feeling that turns me off.</p><p></p><p>e.g.</p><p>Really...?</p><p></p><p>This is so bad.</p><p></p><p>I'm interested in the purported tactical combat module for Next, but the presentation needs a complete revamp.</p><p></p><p>Cut the number of powers WAY down (a lot of these seem pretty redundant...), and you know -- don't even bother with "fluff".</p><p></p><p>I've heard 4e players say that the powers "feel" better in play -- like the um...non-verbal meaning of the interactions is vivid and interesting? Like the combat *feels* dynamic, without needing dynamic verbal descriptions? You know what I mean? I could see that actually. Just concentrate on that. Make the tactical combat FEEL good, and forget about the cheesy fluff.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5883510, member: 6688858"] You know I was reading the 4e Warlord class recently, and I was actually thinking "hmm this format isn't so bad". But then you get some powers that are just...lame. Like it's obvious that the designer started with the mechanics part and then just slapped on the fluff afterwards. It's THAT feeling that turns me off. e.g. Really...? This is so bad. I'm interested in the purported tactical combat module for Next, but the presentation needs a complete revamp. Cut the number of powers WAY down (a lot of these seem pretty redundant...), and you know -- don't even bother with "fluff". I've heard 4e players say that the powers "feel" better in play -- like the um...non-verbal meaning of the interactions is vivid and interesting? Like the combat *feels* dynamic, without needing dynamic verbal descriptions? You know what I mean? I could see that actually. Just concentrate on that. Make the tactical combat FEEL good, and forget about the cheesy fluff. [/QUOTE]
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