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<blockquote data-quote="Dragonblade" data-source="post: 5883595" data-attributes="member: 2804"><p>Crunch should be separate.</p><p></p><p>For one thing its annoying to look up a spell and hold up the entire game while you parse some flowery prose when all you need to know is how much damage you do and what type. It should be right up front, or even at the bottom in a summarized block.</p><p></p><p>Now if monster stat blocks are self-contained that helps, but invariably some monster or NPC spell caster has a spell you need to look up and adjudicate, and since you're the DM the whole game comes to a halt while you look it up.</p><p></p><p>It also leads to arguments at the table when a player's interpretation of the prose differs from the DM's interpretation of the prose and then another player will pipe in how you ruled a different spell in a different way and that should apply here and etc. Ugh, no thanks!</p><p></p><p>All of these time wasting arguments and book flipping went away in 4e. Not to say that 4e is perfect, I have my issues with it, but clarifying spell mechanics isn't one of them.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5883595, member: 2804"] Crunch should be separate. For one thing its annoying to look up a spell and hold up the entire game while you parse some flowery prose when all you need to know is how much damage you do and what type. It should be right up front, or even at the bottom in a summarized block. Now if monster stat blocks are self-contained that helps, but invariably some monster or NPC spell caster has a spell you need to look up and adjudicate, and since you're the DM the whole game comes to a halt while you look it up. It also leads to arguments at the table when a player's interpretation of the prose differs from the DM's interpretation of the prose and then another player will pipe in how you ruled a different spell in a different way and that should apply here and etc. Ugh, no thanks! All of these time wasting arguments and book flipping went away in 4e. Not to say that 4e is perfect, I have my issues with it, but clarifying spell mechanics isn't one of them. [/QUOTE]
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