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<blockquote data-quote="Libramarian" data-source="post: 5883618" data-attributes="member: 6688858"><p>I find myself torn between both sides here.</p><p></p><p>I mean if the fluff is truly not supposed to matter at all, then yeah it's kind of asinine. So I say just get rid of it.</p><p></p><p>I'm not into refluffing. I would go so far as to discourage players from doing that. It seems to erode the communal game language and imagery for no practical purpose. The game should be fun enough in itself that the players don't feel a need to refluff for amusement. As a DM I want my players to look outward, not inward. Go get the treasure! Go save the village! Not navel-gazing about what their own character looks like.</p><p></p><p>I think there is an important relationship between fluff that is cool and fluff that immediately gives you ideas about how it could actually affect resolution. Form follows function. I want spells/abilities with that sort of fluff, sure.</p><p></p><p>I'm not sure exactly how it would work but I can imagine a game where there was sort of a sharp line between out of combat play and in combat mode, but that wouldn't bother me because both sides (or all 3 "pillars") were well-developed and fun.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5883618, member: 6688858"] I find myself torn between both sides here. I mean if the fluff is truly not supposed to matter at all, then yeah it's kind of asinine. So I say just get rid of it. I'm not into refluffing. I would go so far as to discourage players from doing that. It seems to erode the communal game language and imagery for no practical purpose. The game should be fun enough in itself that the players don't feel a need to refluff for amusement. As a DM I want my players to look outward, not inward. Go get the treasure! Go save the village! Not navel-gazing about what their own character looks like. I think there is an important relationship between fluff that is cool and fluff that immediately gives you ideas about how it could actually affect resolution. Form follows function. I want spells/abilities with that sort of fluff, sure. I'm not sure exactly how it would work but I can imagine a game where there was sort of a sharp line between out of combat play and in combat mode, but that wouldn't bother me because both sides (or all 3 "pillars") were well-developed and fun. [/QUOTE]
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