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<blockquote data-quote="GX.Sigma" data-source="post: 5883676" data-attributes="member: 6690511"><p>I believe the rules should exist only insomuch as they describe what happens in the imagined world. A game that describes a spell purely by stating how much damage it deals, then leaving the player to come up with an in-world explanation, is not the kind of game I want to play.</p><p></p><p>Fireball is fireball is fireball. You can ask your DM "can my fireball be blue?" and they'll either say ok, your character is smart enough to modify the formula, or no, the fireball spell was invented by mages and scholars 1000 years ago and the formula is too complicated for you to modify. You can ask your DM "can my fireball represent a giant dragon flying down and breathing fire?" and they'll say no, because that's not what fireball does. It fires a pea-sized bead of energy which explodes on impact.</p><p></p><p>Basically, the part that some people call "fluff" is the important part for me. I'm all in favor of a stat block for ingame reference, and the descriptions should definitely be as concise as possible, but they need to clearly describe what the spell does.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5883676, member: 6690511"] I believe the rules should exist only insomuch as they describe what happens in the imagined world. A game that describes a spell purely by stating how much damage it deals, then leaving the player to come up with an in-world explanation, is not the kind of game I want to play. Fireball is fireball is fireball. You can ask your DM "can my fireball be blue?" and they'll either say ok, your character is smart enough to modify the formula, or no, the fireball spell was invented by mages and scholars 1000 years ago and the formula is too complicated for you to modify. You can ask your DM "can my fireball represent a giant dragon flying down and breathing fire?" and they'll say no, because that's not what fireball does. It fires a pea-sized bead of energy which explodes on impact. Basically, the part that some people call "fluff" is the important part for me. I'm all in favor of a stat block for ingame reference, and the descriptions should definitely be as concise as possible, but they need to clearly describe what the spell does. [/QUOTE]
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