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<blockquote data-quote="LostSoul" data-source="post: 5883931" data-attributes="member: 386"><p>Yeah, I share that desire. When I said that what's going on in the game world doesn't matter in action resolution, I meant that the way some rules are written so that what's happening in the game world doesn't have an influence on resolution.</p><p></p><p>For example, in 4E there's a power called Spinning Sweep. The "fluff" says that you sweep your leg through his and trip him. That has no effect on action resolution - if your foe has no legs, for example, he still falls "prone" on a successful attack roll. You can describe your PC's action in whatever way you want, the game doesn't care (much).</p><p></p><p>What I think is almost worse is when there appears to be a tie between the "fluff" and action resolution, but you're really just interacting with rules modules - you pick the rules that you want to apply and adjudicate those, the details of the fiction falling aside.</p><p></p><p>For example, you are grappling with a guy in full plate armour. You set up a pin so that his underarm is exposed. Your next action is to stab your dagger into his underarm where there's less armour. The rules don't care about this; you're attacking with a dagger so you roll against his AC and deal 1d4 damage.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5883931, member: 386"] Yeah, I share that desire. When I said that what's going on in the game world doesn't matter in action resolution, I meant that the way some rules are written so that what's happening in the game world doesn't have an influence on resolution. For example, in 4E there's a power called Spinning Sweep. The "fluff" says that you sweep your leg through his and trip him. That has no effect on action resolution - if your foe has no legs, for example, he still falls "prone" on a successful attack roll. You can describe your PC's action in whatever way you want, the game doesn't care (much). What I think is almost worse is when there appears to be a tie between the "fluff" and action resolution, but you're really just interacting with rules modules - you pick the rules that you want to apply and adjudicate those, the details of the fiction falling aside. For example, you are grappling with a guy in full plate armour. You set up a pin so that his underarm is exposed. Your next action is to stab your dagger into his underarm where there's less armour. The rules don't care about this; you're attacking with a dagger so you roll against his AC and deal 1d4 damage. [/QUOTE]
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