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<blockquote data-quote="dok" data-source="post: 1021213" data-attributes="member: 12780"><p><strong>transcendantly stupid...</strong></p><p></p><p>This is the kind of thing that rates up their with SenZar & F.A.T.A.L. for pure, raw rules wreckage. Every few lines, I think I've seen a terrible mechanic. And yet, just a few lines later, I see something worse...</p><p></p><p></p><p></p><p>And it's not just the idoitic language or the high-handed assumptions. There are some terrible language used to describe game mechanics in here...</p><p></p><p></p><p></p><p>That's the whole entry. So we can infer it applies to 'magical attacks' by the last two words, but does he mean just Spells & Spell-like abilities, or did he mean to include Supernatural abilties as well? 'Fort check'? 'level of caster'? It's almost as though he's writing it under the assumption that he'll be standing over your shoulder while you read it to clarify every point where he's vague or unclear...</p><p></p><p>Gnomes casting Druid spells, limited by their Intelligence bonus? Ow ow ow. Tauric lionment who make "smell" checks to detect invisible creatures? Spells all needing attack rolls now? I'm probably less than a page in, and already my brain cells are fighting over who gets to die first...</p><p></p><p></p><p></p><p>I guess that would be why those races usually advanced by <strong>class</strong> and monsters just advanced by <em>type</em>. That dull thudding feeling in your head that you're getting from reading this content? That's your brain, repeatedly slamming into your skull, trying desperately to black out & avoid the horror...</p><p></p><p>I was going to post more quotes about changes to monsters, but then it dawned on me that 95% of what I've read thusfar seems to be the work of someone too cheap to buy Savage Species, and too lazy to illegally download the PDF. Or maybe just too lazy to actually read it...</p><p></p><p>Strength no longer grants a bonus to hit. Unless the target has a Natural Armor bonus, or is wearing Armor. But not a shield. (which grants an Armor bonus). Ow ow ow ow ow. </p><p></p><p>Oh, and evidently Strength is restricted by wearing armor. Ow ow ow. But dexterity apparently isnt. Ow.</p><p></p><p>Intelligence grants bonus feats. Ow ow ow. Both at 1st level, and every time it gets increased. Which is potentially every level. Ow ow ow. But it doesn't grant bonus skill ranks, because Wisdom does. Ow. </p><p></p><p></p><p></p><p>I'm sorry, I just can't go on. The sheer stupidity of this, in it's language, writing, game mechanics, myopic rules philosophy, it's all just too much. </p><p></p><p>GHAAA</p></blockquote><p></p>
[QUOTE="dok, post: 1021213, member: 12780"] [b]transcendantly stupid...[/b] This is the kind of thing that rates up their with SenZar & F.A.T.A.L. for pure, raw rules wreckage. Every few lines, I think I've seen a terrible mechanic. And yet, just a few lines later, I see something worse... And it's not just the idoitic language or the high-handed assumptions. There are some terrible language used to describe game mechanics in here... That's the whole entry. So we can infer it applies to 'magical attacks' by the last two words, but does he mean just Spells & Spell-like abilities, or did he mean to include Supernatural abilties as well? 'Fort check'? 'level of caster'? It's almost as though he's writing it under the assumption that he'll be standing over your shoulder while you read it to clarify every point where he's vague or unclear... Gnomes casting Druid spells, limited by their Intelligence bonus? Ow ow ow. Tauric lionment who make "smell" checks to detect invisible creatures? Spells all needing attack rolls now? I'm probably less than a page in, and already my brain cells are fighting over who gets to die first... I guess that would be why those races usually advanced by [b]class[/b] and monsters just advanced by [i]type[/i]. That dull thudding feeling in your head that you're getting from reading this content? That's your brain, repeatedly slamming into your skull, trying desperately to black out & avoid the horror... I was going to post more quotes about changes to monsters, but then it dawned on me that 95% of what I've read thusfar seems to be the work of someone too cheap to buy Savage Species, and too lazy to illegally download the PDF. Or maybe just too lazy to actually read it... Strength no longer grants a bonus to hit. Unless the target has a Natural Armor bonus, or is wearing Armor. But not a shield. (which grants an Armor bonus). Ow ow ow ow ow. Oh, and evidently Strength is restricted by wearing armor. Ow ow ow. But dexterity apparently isnt. Ow. Intelligence grants bonus feats. Ow ow ow. Both at 1st level, and every time it gets increased. Which is potentially every level. Ow ow ow. But it doesn't grant bonus skill ranks, because Wisdom does. Ow. I'm sorry, I just can't go on. The sheer stupidity of this, in it's language, writing, game mechanics, myopic rules philosophy, it's all just too much. GHAAA [/QUOTE]
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