Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I don't know if this is funny, scary, or sad...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="d4" data-source="post: 1021350" data-attributes="member: 12699"><p>well of course. everyone knows that hard metal full plate armor is more flexible than something like <em>clothing</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>so light armor restricts your Dex but you keep your Str bonus. heavy armor restricts your Str but you keep your Dex bonus.</p><p></p><p>so now all the "tank" fighters with 18 Str and 10 Dex will be wearing leather, and all the "swashbuckler" fighters with 10 Str and 18 Dex will be wearing full plate.</p><p></p><p>sure, that makes sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>my favorite bit was that your attack bonus is modified by how much damage your weapon does, under the assumption that small, light weapons like daggers are easier to swing than a big, heavy weapon... but monks' unarmed combat damage is specifically affected by the same rule, meaning that high-level monks might end up with a worse attack roll than low-level monks, because they do so much more damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p></p><p>it sure is written that way. in where he's talking about armor being damage reduction now, he mentions that "some" characters, like assassins, will know how to use daggers and other low-damage weapons effectively against people in heavy armor, bypassing their armor's damage reduction. but no game mechanic describing <em>who</em> can do it, with <em>what kind</em> of weapons, against <em>which</em> armors. we have to wait for this guy to stop by our house during our game to decide on the spot for us or something.</p></blockquote><p></p>
[QUOTE="d4, post: 1021350, member: 12699"] well of course. everyone knows that hard metal full plate armor is more flexible than something like [i]clothing[/i]. ;) so light armor restricts your Dex but you keep your Str bonus. heavy armor restricts your Str but you keep your Dex bonus. so now all the "tank" fighters with 18 Str and 10 Dex will be wearing leather, and all the "swashbuckler" fighters with 10 Str and 18 Dex will be wearing full plate. sure, that makes sense. :confused: :eek: ;) my favorite bit was that your attack bonus is modified by how much damage your weapon does, under the assumption that small, light weapons like daggers are easier to swing than a big, heavy weapon... but monks' unarmed combat damage is specifically affected by the same rule, meaning that high-level monks might end up with a worse attack roll than low-level monks, because they do so much more damage. :eek: :rolleyes: it sure is written that way. in where he's talking about armor being damage reduction now, he mentions that "some" characters, like assassins, will know how to use daggers and other low-damage weapons effectively against people in heavy armor, bypassing their armor's damage reduction. but no game mechanic describing [i]who[/i] can do it, with [i]what kind[/i] of weapons, against [i]which[/i] armors. we have to wait for this guy to stop by our house during our game to decide on the spot for us or something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I don't know if this is funny, scary, or sad...
Top