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I don't know what just happend, but it seems that Ayn Rand corrupted my player!
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<blockquote data-quote="jimmifett" data-source="post: 5728038" data-attributes="member: 55006"><p>I read Atlas frequently, and I can't follow how it applies to the situation described at all.</p><p> </p><p>Trying to apply it...</p><p> </p><p>Desired Product: an enjoyable game.</p><p> </p><p>All players involved are the participants in the venture.</p><p> </p><p>The mediums of exchange are time, skill, participation and fun.</p><p> </p><p>Players invest time into thier characters.</p><p>DM invests time, and possibly money, into the story, props, and preparation.</p><p> </p><p>Everyone exchanges thier time and participation with each other for shares of Fun. If there is not an equal exchange of value between players, then negotiation begins to adjust expected outcomes to meet the demands of all involved. If a deal is reached, exchange resumes. Otherwise, exchange stops, and potentially players leave the market until an acceptable price of exchange is negotiated and agreed upon. If this cannot be met, the market disbands completely, the players having consumed whatever Fun thier time and participation bought them, and they can re-invest in another reformed market.</p><p> </p><p>No Player or DM is required to give thier time and participation to others as self sacrifice. Rules acceptance is part of the base agreement of all parties to establish the fair market value of Fun. This agreement can change, such as with house rules, but all investors involved must agree to exchange in a market with these new rules before trading can resume. </p><p> </p><p>Unilateral change of the rules of exchange or rules regulation without consent of all parties involved leads to a broken exchange where the price of Fun goes up as more time or effort is required to purchase it from others. This is gaurenteed to cause artificial Fun inflation to the point that no player wishes to exchange thier time for Fun, thus collapsing the market.</p><p> </p><p> </p><p> </p><p>Bottom line: My time has value. Your time has value. We exchange it for Fun until satisfied or find the Fun is too expensive a comodity for our time.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5728038, member: 55006"] I read Atlas frequently, and I can't follow how it applies to the situation described at all. Trying to apply it... Desired Product: an enjoyable game. All players involved are the participants in the venture. The mediums of exchange are time, skill, participation and fun. Players invest time into thier characters. DM invests time, and possibly money, into the story, props, and preparation. Everyone exchanges thier time and participation with each other for shares of Fun. If there is not an equal exchange of value between players, then negotiation begins to adjust expected outcomes to meet the demands of all involved. If a deal is reached, exchange resumes. Otherwise, exchange stops, and potentially players leave the market until an acceptable price of exchange is negotiated and agreed upon. If this cannot be met, the market disbands completely, the players having consumed whatever Fun thier time and participation bought them, and they can re-invest in another reformed market. No Player or DM is required to give thier time and participation to others as self sacrifice. Rules acceptance is part of the base agreement of all parties to establish the fair market value of Fun. This agreement can change, such as with house rules, but all investors involved must agree to exchange in a market with these new rules before trading can resume. Unilateral change of the rules of exchange or rules regulation without consent of all parties involved leads to a broken exchange where the price of Fun goes up as more time or effort is required to purchase it from others. This is gaurenteed to cause artificial Fun inflation to the point that no player wishes to exchange thier time for Fun, thus collapsing the market. Bottom line: My time has value. Your time has value. We exchange it for Fun until satisfied or find the Fun is too expensive a comodity for our time. [/QUOTE]
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I don't know what just happend, but it seems that Ayn Rand corrupted my player!
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