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General Tabletop Discussion
*Pathfinder & Starfinder
I don't like D&D item creation any more
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<blockquote data-quote="green slime" data-source="post: 3654484" data-attributes="member: 1325"><p>Players in my game are all too ready to create items. Albiet, we haven't gone beyond 13th level yet. All are at various levels, mostly due to character deaths (and bringing in replacement PC's at a lower level), level drains and the like.</p><p></p><p>The one thing I did change was the way the feats were organised: IMO, far too many feats were required to create various similar items.</p><p></p><p>So my campaigns have the following feats instead:</p><p></p><p>Create Single Use Item: (replaces Brew Potion, Scribe Scroll, and similar feats. You still have to be third level to brew a potion)</p><p>Craft Arms and Armour: unchanged.</p><p>Craft Staff and Wand (You still must be at least 12th level to actually create a staff)</p><p></p><p>Craft Minor Mystical Items (Items up to a value of 7,499 gp) (Includes rods, rings, miscellaneous items, capacitators, portals, construct and all the other silly specific feats created)</p><p>Craft Moderate Mystical Items (Items up to a value of 27,999 gp)</p><p>Craft Major Mystical Items (Items up to a value of 199,999 gp)</p><p>Craft Epic Mystical Items</p><p></p><p>Obviously, Craft Minor Mystical Items is a requirement for Moderate Items, and so forth.</p><p>You still need to meet the other requirements: must be 12th level to create a ring, for instance.</p><p></p><p>I just considered that no one wants to spend an entire feat on Forge Ring: rings are too expensive, and you can't use that many of them for the feat to be worthwhile in the long run. I like to see characters getting a modicum of use for their feats.</p></blockquote><p></p>
[QUOTE="green slime, post: 3654484, member: 1325"] Players in my game are all too ready to create items. Albiet, we haven't gone beyond 13th level yet. All are at various levels, mostly due to character deaths (and bringing in replacement PC's at a lower level), level drains and the like. The one thing I did change was the way the feats were organised: IMO, far too many feats were required to create various similar items. So my campaigns have the following feats instead: Create Single Use Item: (replaces Brew Potion, Scribe Scroll, and similar feats. You still have to be third level to brew a potion) Craft Arms and Armour: unchanged. Craft Staff and Wand (You still must be at least 12th level to actually create a staff) Craft Minor Mystical Items (Items up to a value of 7,499 gp) (Includes rods, rings, miscellaneous items, capacitators, portals, construct and all the other silly specific feats created) Craft Moderate Mystical Items (Items up to a value of 27,999 gp) Craft Major Mystical Items (Items up to a value of 199,999 gp) Craft Epic Mystical Items Obviously, Craft Minor Mystical Items is a requirement for Moderate Items, and so forth. You still need to meet the other requirements: must be 12th level to create a ring, for instance. I just considered that no one wants to spend an entire feat on Forge Ring: rings are too expensive, and you can't use that many of them for the feat to be worthwhile in the long run. I like to see characters getting a modicum of use for their feats. [/QUOTE]
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I don't like D&D item creation any more
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