Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I don't like D&D item creation any more
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 3654500" data-attributes="member: 4936"><p>Speaking as a PC, I often take Craft Wondrous Item or Craft Potion as a feat.</p><p></p><p>Potions are great items, versatile, flexible, usable by anyone, and generally cheap enough that the exp hit isn't a disaster.</p><p></p><p>My biggest wondrous item crafter was a druid, oddly enough. I used the crafting ability to create custom items that specifically fit her exact needs. This was especially powerful in conjunction with wildshape. For example, instead of making, say, a ring of invisibility or an item that boosted strength (which would stop working in animal form), she made an item that cast Bull's Strength ON her...the effect of which kept working into her wildshape. Same with invisibility...she didn't have the cash for an item that cast Invis at will, but for her purposes, an item that cast invis 3/day was plenty sufficient, since she only went invis (usually) to get some concealment while casting long-cast summons.</p><p></p><p>Crafting magic items, especially permanant use ones, is a pretty powerful ability. To custom create things that are specific to your exact needs can lead to a character who has very few exploitable flaws...and some devastatingly powerful combos. It can allow characters access to effects they normally wouldn't get (like invisibility for a druid) that synergize exceptionally well with their other abilities.</p><p></p><p>To address your story concern, consider creating an NPC class along the lines of an Eberron-esque Magewright. They have a spell list and caster levels, but can't actually cast spells. All they can do is make items. If the exp loss bugged you, you could give your 'magewrights' access to crafting reserve, similar to the Eberron Artificer class.</p><p></p><p>I think making magic items cost exp is one way the core rules intentionally keep magic item crafting AWAY from NPC's. It stops canny players from getting Leadership, and making their 5th and 6th level plus followers go to work in the Magic Item Assembly Line. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 3654500, member: 4936"] Speaking as a PC, I often take Craft Wondrous Item or Craft Potion as a feat. Potions are great items, versatile, flexible, usable by anyone, and generally cheap enough that the exp hit isn't a disaster. My biggest wondrous item crafter was a druid, oddly enough. I used the crafting ability to create custom items that specifically fit her exact needs. This was especially powerful in conjunction with wildshape. For example, instead of making, say, a ring of invisibility or an item that boosted strength (which would stop working in animal form), she made an item that cast Bull's Strength ON her...the effect of which kept working into her wildshape. Same with invisibility...she didn't have the cash for an item that cast Invis at will, but for her purposes, an item that cast invis 3/day was plenty sufficient, since she only went invis (usually) to get some concealment while casting long-cast summons. Crafting magic items, especially permanant use ones, is a pretty powerful ability. To custom create things that are specific to your exact needs can lead to a character who has very few exploitable flaws...and some devastatingly powerful combos. It can allow characters access to effects they normally wouldn't get (like invisibility for a druid) that synergize exceptionally well with their other abilities. To address your story concern, consider creating an NPC class along the lines of an Eberron-esque Magewright. They have a spell list and caster levels, but can't actually cast spells. All they can do is make items. If the exp loss bugged you, you could give your 'magewrights' access to crafting reserve, similar to the Eberron Artificer class. I think making magic items cost exp is one way the core rules intentionally keep magic item crafting AWAY from NPC's. It stops canny players from getting Leadership, and making their 5th and 6th level plus followers go to work in the Magic Item Assembly Line. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
I don't like D&D item creation any more
Top