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I don't like D&D item creation any more
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<blockquote data-quote="Warbringer" data-source="post: 3660828" data-attributes="member: 14391"><p><strong>hps spend rather than xp</strong></p><p></p><p>I came up with a system, circa 2002, in which the item make has to imbue hit points into an item he is creating in one of two ways:</p><p></p><p>1) The item creater loses X hit points during the creation period, weaknening him for the length of the creation</p><p></p><p>2) The item creator loses x/4 hit points permanently after the item is created imbuing the hit points into the item. As long as the creator has the item in his possession, he gains access to those imbued hit points. When the item is destroyed/consumed, he regains the hit points.</p><p></p><p>X=current xp cost/20</p><p></p><p>So a wand of fireballs (mc 11,250, xp 450) would either cost the item creator 22 hps during creation for the 11 days it takes to make, or permanently lose 6 hps after creation, if he doesn't have the item in his possession.</p><p></p><p>The cost is high, but can be paid for by others (with app. feat selection) by sacrafice, by participation of others, or other means. This is particularly common in creation of more powerful items, such as Staff of Power (400 hps/100 hps permanent)</p></blockquote><p></p>
[QUOTE="Warbringer, post: 3660828, member: 14391"] [b]hps spend rather than xp[/b] I came up with a system, circa 2002, in which the item make has to imbue hit points into an item he is creating in one of two ways: 1) The item creater loses X hit points during the creation period, weaknening him for the length of the creation 2) The item creator loses x/4 hit points permanently after the item is created imbuing the hit points into the item. As long as the creator has the item in his possession, he gains access to those imbued hit points. When the item is destroyed/consumed, he regains the hit points. X=current xp cost/20 So a wand of fireballs (mc 11,250, xp 450) would either cost the item creator 22 hps during creation for the 11 days it takes to make, or permanently lose 6 hps after creation, if he doesn't have the item in his possession. The cost is high, but can be paid for by others (with app. feat selection) by sacrafice, by participation of others, or other means. This is particularly common in creation of more powerful items, such as Staff of Power (400 hps/100 hps permanent) [/QUOTE]
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I don't like D&D item creation any more
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