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"I don't like my Christmas present" -- do you enjoy getting treasure?
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<blockquote data-quote="Troll Lord" data-source="post: 5829282" data-attributes="member: 1163"><p>I've actually started something new in our weekly game. Usually I'm crazy stingy with treasure, magic in particular, and rather it be suited to the player and his direction. But after talking to the group I decided to make magic more plentiful; they find lesser magic items far more frequently, but they get lost, used up, or destroyed faster. I've allowed them to buy more items too, which I don't normally do.</p><p></p><p>The verdict is out on whether I like this approach or not. Its made the games far more unpredictable because they have all these odd and end items and the subsequent abilities which is kind of cool. But some of the players are hording the items which is annoying (so i have force the break or loss of the item). It has made level progression (which can be slow in my game) speed up.</p><p></p><p>Steve</p></blockquote><p></p>
[QUOTE="Troll Lord, post: 5829282, member: 1163"] I've actually started something new in our weekly game. Usually I'm crazy stingy with treasure, magic in particular, and rather it be suited to the player and his direction. But after talking to the group I decided to make magic more plentiful; they find lesser magic items far more frequently, but they get lost, used up, or destroyed faster. I've allowed them to buy more items too, which I don't normally do. The verdict is out on whether I like this approach or not. Its made the games far more unpredictable because they have all these odd and end items and the subsequent abilities which is kind of cool. But some of the players are hording the items which is annoying (so i have force the break or loss of the item). It has made level progression (which can be slow in my game) speed up. Steve [/QUOTE]
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Community
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"I don't like my Christmas present" -- do you enjoy getting treasure?
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