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"I don't like my Christmas present" -- do you enjoy getting treasure?
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<blockquote data-quote="Noumenon" data-source="post: 5830389" data-attributes="member: 70102"><p>I think that's a huge part of it, now that you mention it. Especially for me, who started playing way late into adulthood.</p><p></p><p></p><p></p><p>This sounds like a great way to implement the concept of "invincibility star" short-term magic items.</p><p></p><p></p><p></p><p>I think it's my Magic: the Gathering background that makes me go the other way, and not want any magic items that don't come straight from the rulebook -- they don't seem as real.</p><p></p><p>We might be different in real life, too -- I could imagine your treasure preference reflecting the kind of person who likes to wait in line to get the new iPhone, while I would be the person who wants to custom-pick the cheapest components for his Dell.</p><p></p><p></p><p></p><p>To me it seems entirely as natural as expecting to get your spells when you level up your wizard. If I couldn't anticipate getting a <em>robe of scintillating colors</em>, or craft my own prismatic dagger, I'd have been far less happy with my rainbow mage. If I have to pick between the "build" model where I imagine what my character would do with Nolzur's marvelous pigments and the "magical magic" model where I take what the DM places, I'd take the build model and accept that I wouldn't be excited finding treasure.</p><p></p><p>Isn't the process of building a new high-level character and picking out magic items that fit him sometimes more satisfying than finding a bunch of stuff in dungeons? Found treasure is like having the DM pick which class abilities you get when you level up.</p><p></p><p>But given the difficulty of playing Father Christmas, your worldbuilding model of treasure placement might be the way to go. </p><p></p><p>Because of your baksheesh bag, I'm adding the idea "Put in treasure the party knows one NPC will really want" to my list of ideas for exciting treasure.</p><p></p><p></p><p></p><p>Welcome to my camp! Here's your complimentary mug. Oh, wait, you probably really wanted a beer stein...</p><p></p><p>One last thing, questing for magic items doesn't seem viable to me. Number one, it will take up a third of all your adventuring time, and force the DM to create all these sidetreks. Number two, it's really not much different than just putting the item on a wishlist and asking your DM to put it in the next dungeon.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5830389, member: 70102"] I think that's a huge part of it, now that you mention it. Especially for me, who started playing way late into adulthood. This sounds like a great way to implement the concept of "invincibility star" short-term magic items. I think it's my Magic: the Gathering background that makes me go the other way, and not want any magic items that don't come straight from the rulebook -- they don't seem as real. We might be different in real life, too -- I could imagine your treasure preference reflecting the kind of person who likes to wait in line to get the new iPhone, while I would be the person who wants to custom-pick the cheapest components for his Dell. To me it seems entirely as natural as expecting to get your spells when you level up your wizard. If I couldn't anticipate getting a [i]robe of scintillating colors[/i], or craft my own prismatic dagger, I'd have been far less happy with my rainbow mage. If I have to pick between the "build" model where I imagine what my character would do with Nolzur's marvelous pigments and the "magical magic" model where I take what the DM places, I'd take the build model and accept that I wouldn't be excited finding treasure. Isn't the process of building a new high-level character and picking out magic items that fit him sometimes more satisfying than finding a bunch of stuff in dungeons? Found treasure is like having the DM pick which class abilities you get when you level up. But given the difficulty of playing Father Christmas, your worldbuilding model of treasure placement might be the way to go. Because of your baksheesh bag, I'm adding the idea "Put in treasure the party knows one NPC will really want" to my list of ideas for exciting treasure. Welcome to my camp! Here's your complimentary mug. Oh, wait, you probably really wanted a beer stein... One last thing, questing for magic items doesn't seem viable to me. Number one, it will take up a third of all your adventuring time, and force the DM to create all these sidetreks. Number two, it's really not much different than just putting the item on a wishlist and asking your DM to put it in the next dungeon. [/QUOTE]
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