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"I don't like my Christmas present" -- do you enjoy getting treasure?
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<blockquote data-quote="Thunderfoot" data-source="post: 5830520" data-attributes="member: 34175"><p>Allowing magic item purchase is verbotten! for just this reason in my campaigns. 1st off, a player with a DMG is a no-no rule left over from my 1e days. The idea of smoke and mirrors/the mystery of what's behind the screen is one I would like to see return. Not because of some weird power trip but because the unknown is what made the game so fun, especially when I was younger. And yes, I even appreciated it as a player when I played in other people's games, I didn't want to KNOW what was happening, I wanted to DISCOVER what was happening. One of the prime reasons I liked RPGs over board games.</p><p></p><p>Because of this factor, if you find any magic item, regardless of what it is, it becomes special. For all you know, the +2 Flametongue you desire may not even exist in my world. One of my biggest gripes with 3.X and 4e is the ability of players to make decision regarding the magic items they can acquire, how do they know what's available? Is there a shop that just pumps these out? If that were the case, Excalibur and Sting would have been much less extraordinary. I still lovingly long for the days of the 1e artifacts that listed a couple of abilities and then had a row of blanks for the DM to fill in later. Even two identical items(in two different campaigns of course) never had the same abilities. That sense of mystery is something sorely lacking in today's games.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5830520, member: 34175"] Allowing magic item purchase is verbotten! for just this reason in my campaigns. 1st off, a player with a DMG is a no-no rule left over from my 1e days. The idea of smoke and mirrors/the mystery of what's behind the screen is one I would like to see return. Not because of some weird power trip but because the unknown is what made the game so fun, especially when I was younger. And yes, I even appreciated it as a player when I played in other people's games, I didn't want to KNOW what was happening, I wanted to DISCOVER what was happening. One of the prime reasons I liked RPGs over board games. Because of this factor, if you find any magic item, regardless of what it is, it becomes special. For all you know, the +2 Flametongue you desire may not even exist in my world. One of my biggest gripes with 3.X and 4e is the ability of players to make decision regarding the magic items they can acquire, how do they know what's available? Is there a shop that just pumps these out? If that were the case, Excalibur and Sting would have been much less extraordinary. I still lovingly long for the days of the 1e artifacts that listed a couple of abilities and then had a row of blanks for the DM to fill in later. Even two identical items(in two different campaigns of course) never had the same abilities. That sense of mystery is something sorely lacking in today's games. [/QUOTE]
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"I don't like my Christmas present" -- do you enjoy getting treasure?
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