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"I don't like my Christmas present" -- do you enjoy getting treasure?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5831344" data-attributes="member: 167"><p>Upgrades are needing (because of gamesystem), but if magic is just that it's very boring. You remember chrismas gifts for dads about some book chronicles 1977-2011 version in shelf he never reads.</p><p></p><p>Just upgrade because now monsters are more powerful, you need this +1 more to compite, it's about as cool when I get in WoW some new green item which is marginally better.</p><p></p><p>Player needs for magic works in my games typically in this order:</p><p>- Relevant all the time needed items (healing typically, need to be found constantly)</p><p>- Bonuses to fight monster better (magic weapon, armor, +x stat/ac items)</p><p>- Something that gives my character "style" according to my feat choices</p><p>- bags of holding, magical camp tools</p><p>- Unusual, interesting items that are useful (situational use)</p><p>- mystery things/things I can play with (much fun can be had by drinking potions, that are not so used otherwise.. levitation, jumping)</p><p></p><p>When I make adventures I avoid 25 +1 shortsword syndrome. Weapon tables of modules seem to favour rogues. Also they seem to avoid any bonuses from stat enchants to go over +3 (sometimes +2). It's bit sad to look at my 23th lv character's gear which has been basicly same since lv 8 after finding better things just stopped. Pathfinder adventures also give much less gold than before, plus since exp costs went away all spells cost gold now. I think that change was mistake. </p><p></p><p>I always get disappointed faces if I run games accoringly to module gettings. There are some "cool" moments, but mostly it's tired looks of "do I have to mark all this crap down": </p><p></p><p>So I've started to alter modules. I give better loot, make mobs bit more dangerous if they look too bored in fights. </p><p></p><p>I don't have problem giving players loot they want. I often make it a quest, not shopping quest but adventuring one. Sometimes I let them shop things. Finding something "just for you" needs to be bit like chrismas, hey it's only once in a year.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5831344, member: 167"] Upgrades are needing (because of gamesystem), but if magic is just that it's very boring. You remember chrismas gifts for dads about some book chronicles 1977-2011 version in shelf he never reads. Just upgrade because now monsters are more powerful, you need this +1 more to compite, it's about as cool when I get in WoW some new green item which is marginally better. Player needs for magic works in my games typically in this order: - Relevant all the time needed items (healing typically, need to be found constantly) - Bonuses to fight monster better (magic weapon, armor, +x stat/ac items) - Something that gives my character "style" according to my feat choices - bags of holding, magical camp tools - Unusual, interesting items that are useful (situational use) - mystery things/things I can play with (much fun can be had by drinking potions, that are not so used otherwise.. levitation, jumping) When I make adventures I avoid 25 +1 shortsword syndrome. Weapon tables of modules seem to favour rogues. Also they seem to avoid any bonuses from stat enchants to go over +3 (sometimes +2). It's bit sad to look at my 23th lv character's gear which has been basicly same since lv 8 after finding better things just stopped. Pathfinder adventures also give much less gold than before, plus since exp costs went away all spells cost gold now. I think that change was mistake. I always get disappointed faces if I run games accoringly to module gettings. There are some "cool" moments, but mostly it's tired looks of "do I have to mark all this crap down": So I've started to alter modules. I give better loot, make mobs bit more dangerous if they look too bored in fights. I don't have problem giving players loot they want. I often make it a quest, not shopping quest but adventuring one. Sometimes I let them shop things. Finding something "just for you" needs to be bit like chrismas, hey it's only once in a year. [/QUOTE]
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"I don't like my Christmas present" -- do you enjoy getting treasure?
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