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General Tabletop Discussion
*TTRPGs General
"I don't like my Christmas present" -- do you enjoy getting treasure?
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<blockquote data-quote="Noumenon" data-source="post: 5831393" data-attributes="member: 70102"><p>I would define "Christmas present style treasure" as the kind where the DM carefully picks items he thinks the players will like -- not random rolling. Call random rolling the "treasure table" approach. That drawback you describe is definitely one of the things leaning toward the Christmas present approach, unless you think fighters getting more appropriate treasure than monks is part of the game.</p><p></p><p></p><p></p><p>The Pathfinder <a href="http://www.d20pfsrd.com/classes/character-advancement#TOC-Table-Character-Advancement-and-Level-Dependent-Bonuses" target="_blank">Wealth by Level table</a> is actually 10-20% higher than 3.5, so you must be expected to get gold somewhere. </p><p></p><p></p><p></p><p>Oh, man, yes. Looking up the value of everything to sell is such a slog.</p><p></p><p></p><p></p><p>What would work really well is a) the "quest for ingredients" approach combined with b) you only get Christmas once a year. Maybe the DM could ask the player "what magic item would you buy if you had 20000 gp" and then put in a quest to get it or the recipe for it around three levels before the player would be able to afford it normally. The advantages are</p><ul> <li data-xf-list-type="ul">You get at least one treasure you're going to be excited about, with foreshadowing</li> <li data-xf-list-type="ul">You get the choice between dropping everything to go get it or doing what you were doing</li> <li data-xf-list-type="ul">It doesn't take over the game, it's like one quest per party member per seven character levels.</li> </ul></blockquote><p></p>
[QUOTE="Noumenon, post: 5831393, member: 70102"] I would define "Christmas present style treasure" as the kind where the DM carefully picks items he thinks the players will like -- not random rolling. Call random rolling the "treasure table" approach. That drawback you describe is definitely one of the things leaning toward the Christmas present approach, unless you think fighters getting more appropriate treasure than monks is part of the game. The Pathfinder [URL="http://www.d20pfsrd.com/classes/character-advancement#TOC-Table-Character-Advancement-and-Level-Dependent-Bonuses"]Wealth by Level table[/URL] is actually 10-20% higher than 3.5, so you must be expected to get gold somewhere. Oh, man, yes. Looking up the value of everything to sell is such a slog. What would work really well is a) the "quest for ingredients" approach combined with b) you only get Christmas once a year. Maybe the DM could ask the player "what magic item would you buy if you had 20000 gp" and then put in a quest to get it or the recipe for it around three levels before the player would be able to afford it normally. The advantages are [LIST][*]You get at least one treasure you're going to be excited about, with foreshadowing [*]You get the choice between dropping everything to go get it or doing what you were doing [*]It doesn't take over the game, it's like one quest per party member per seven character levels.[/LIST] [/QUOTE]
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"I don't like my Christmas present" -- do you enjoy getting treasure?
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