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General Tabletop Discussion
*TTRPGs General
"I don't like my Christmas present" -- do you enjoy getting treasure?
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<blockquote data-quote="Loonook" data-source="post: 5832019" data-attributes="member: 1861"><p>I've seen some fantastic random treasure, and players who don't respect the items you do give them... But it is just a matter of the specifics behind each player's psyche. Some just don't have the gumption to change around their characters... Though if you would just allow some retraining I have found players do not mind such things. </p><p></p><p>I've had weird treasure lead places too many times to count. The Ring on the player who wanted an intelligent item... Then they came back to life with a shade on their backs in the ring <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. The Paladin who began to wear the Demon's Armor he won off of his rival only to redeem the armor by slowly exorcising the evil within (and sucking up that sweet level drain like a champ). The old-style blunt-weapon cleric finding a sword from his divine champion, and taking it to a temple in the high reaches of Whereever with the players in tow to reforge the weapon into a powerful item.</p><p></p><p>Pretty much I go with the random, then have the players wonder "Why is THIS here?". So many items can gain a bit of fear from players when you go with some really brutal means of receiving it, or placing it in a weird locale. I had a character find a dagger inside the rib cage of a giant, and just sort of figured it to be a giantslayer dagger... Not so much. They figured this out when they decided to go up against the giants in melee with a barely-proficient dagger... And had some beatings delivered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5832019, member: 1861"] I've seen some fantastic random treasure, and players who don't respect the items you do give them... But it is just a matter of the specifics behind each player's psyche. Some just don't have the gumption to change around their characters... Though if you would just allow some retraining I have found players do not mind such things. I've had weird treasure lead places too many times to count. The Ring on the player who wanted an intelligent item... Then they came back to life with a shade on their backs in the ring :D. The Paladin who began to wear the Demon's Armor he won off of his rival only to redeem the armor by slowly exorcising the evil within (and sucking up that sweet level drain like a champ). The old-style blunt-weapon cleric finding a sword from his divine champion, and taking it to a temple in the high reaches of Whereever with the players in tow to reforge the weapon into a powerful item. Pretty much I go with the random, then have the players wonder "Why is THIS here?". So many items can gain a bit of fear from players when you go with some really brutal means of receiving it, or placing it in a weird locale. I had a character find a dagger inside the rib cage of a giant, and just sort of figured it to be a giantslayer dagger... Not so much. They figured this out when they decided to go up against the giants in melee with a barely-proficient dagger... And had some beatings delivered :). Slainte, -Loonook. [/QUOTE]
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"I don't like my Christmas present" -- do you enjoy getting treasure?
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