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"I don't like my Christmas present" -- do you enjoy getting treasure?
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<blockquote data-quote="Li Shenron" data-source="post: 5832768" data-attributes="member: 1465"><p>My perspective and feelings changed over the years.</p><p></p><p>In the early years of 3ed (when I started gaming regularly) it was exciting to find random treasure and see what come up. I liked the feeling of immersion I got from that, with our characters going to unknown places are getting items not tailored to us, because indeed the world around itself was not tailored to us... it was up to us to make use of what we found.</p><p></p><p>After a bunch of adventures however, I started to think of equipment like it was part of my PCs and therefore it was both my right and my duty to "design" it just like my character features and abilities, so randomness became a nuisance.</p><p></p><p>The it just slowly became more and more boring, because once you learn which magic items were really useful, you always wanted the same... stat-boosts, life-saver items, extra spells, stuff that easily fit on seldom used slots... what a drag. Maybe it would have been better if I kept buying more and more supplements to look for interesting new items, but the problem was that what I saw in supplements was rarely truly new and interesting, just rehash of the same bonuses in disguise.</p><p></p><p>So once again I became more interested in random items through treasure. At least it is more challenging this way (if and only if you cannot just sell them and buy something else, but I really think the rule that you sell at half price is fair to make this practice unconvenient) and challenging = interesting.</p><p></p><p></p><p></p><p>I would like this and aldo I would definitely want magic items to improve depending on what the owner does with them, e.g. a magic sword that after you've killed your 500th orc becomes the "bane of all orcs", or if you deliver the killing blow to the red dragon with your magic spear then it turns into a flaming burst sword.</p><p></p><p>I would like it so that instead of players dictating their magic items through shopping, they could direct their magic items improvements by what they do in adventures. It would make them feel more like they are really earning those benefits.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5832768, member: 1465"] My perspective and feelings changed over the years. In the early years of 3ed (when I started gaming regularly) it was exciting to find random treasure and see what come up. I liked the feeling of immersion I got from that, with our characters going to unknown places are getting items not tailored to us, because indeed the world around itself was not tailored to us... it was up to us to make use of what we found. After a bunch of adventures however, I started to think of equipment like it was part of my PCs and therefore it was both my right and my duty to "design" it just like my character features and abilities, so randomness became a nuisance. The it just slowly became more and more boring, because once you learn which magic items were really useful, you always wanted the same... stat-boosts, life-saver items, extra spells, stuff that easily fit on seldom used slots... what a drag. Maybe it would have been better if I kept buying more and more supplements to look for interesting new items, but the problem was that what I saw in supplements was rarely truly new and interesting, just rehash of the same bonuses in disguise. So once again I became more interested in random items through treasure. At least it is more challenging this way (if and only if you cannot just sell them and buy something else, but I really think the rule that you sell at half price is fair to make this practice unconvenient) and challenging = interesting. I would like this and aldo I would definitely want magic items to improve depending on what the owner does with them, e.g. a magic sword that after you've killed your 500th orc becomes the "bane of all orcs", or if you deliver the killing blow to the red dragon with your magic spear then it turns into a flaming burst sword. I would like it so that instead of players dictating their magic items through shopping, they could direct their magic items improvements by what they do in adventures. It would make them feel more like they are really earning those benefits. [/QUOTE]
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"I don't like my Christmas present" -- do you enjoy getting treasure?
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