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I don't optimize. Forked Thread: Dragon Magazine #365's Character Concepts
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<blockquote data-quote="ShaggySpellsword" data-source="post: 4398084" data-attributes="member: 17626"><p>I'm definitely not a die-hard optimizer. I am not convinced a Great Weapon Fighter or even a Fighter that Paragon Multiclasses into Wizard is going to instantly stink so bad they are worthless to the party.</p><p></p><p>But there is Optimization (making choices based on power-effectiveness), Organic Creation (making choices based on character role-play concept), and then there is Shooting Yourself in the Foot (making choices that the game actively discourages due to some misguided principles).</p><p></p><p>Fighters with low strength or Longsword wielding rogues are obvious example of Shooting Yourself in the Foot. I have issues with Dragon giving out builds put together that make shooting yourself in the foot decisions.</p><p></p><p>The Eladrin Soldier/Weapon Focus/Bastard sword issue is one of those decisions that SYitF. There is no reason to have those three feats AT ALL. If you want to be good with a Bastard Sword, take Weapon Focus and Weapon Proficiency. If you want to be good with a Longsword, take Eladrin Soldier and then retrain it to Weapon Focus somewhere during Paragon or Epic Tier.</p><p></p><p>The Tide of Iron/Heavy Shield/Wand Use/Sword Use also SYitF. The article doesn't recognize that you don't have 3 hands and that it is reasonably time-resource consuming to have to juggle an implement, a weapon, and a shield. Planning like you have 3 hands is dumb unless you have 3 hands. Fighting Sword/Wand as the article suggests means that you have decided that it is okay to only have one useable at-will. This is ASSININE. If you want a meaningful choice every round, you need two viable at-wills.</p><p></p><p>I can get over the fact they ignored Dex prereqs and took feats like alertness. If you want an Alert character, Alertness fits the character concept and gives you at least SOME band for your feat use. But these two decisions are somewhat unforgivable in that they make decisions that expend character creation resources without giving the PC ANY BENEFIT of ANY KIND.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 4398084, member: 17626"] I'm definitely not a die-hard optimizer. I am not convinced a Great Weapon Fighter or even a Fighter that Paragon Multiclasses into Wizard is going to instantly stink so bad they are worthless to the party. But there is Optimization (making choices based on power-effectiveness), Organic Creation (making choices based on character role-play concept), and then there is Shooting Yourself in the Foot (making choices that the game actively discourages due to some misguided principles). Fighters with low strength or Longsword wielding rogues are obvious example of Shooting Yourself in the Foot. I have issues with Dragon giving out builds put together that make shooting yourself in the foot decisions. The Eladrin Soldier/Weapon Focus/Bastard sword issue is one of those decisions that SYitF. There is no reason to have those three feats AT ALL. If you want to be good with a Bastard Sword, take Weapon Focus and Weapon Proficiency. If you want to be good with a Longsword, take Eladrin Soldier and then retrain it to Weapon Focus somewhere during Paragon or Epic Tier. The Tide of Iron/Heavy Shield/Wand Use/Sword Use also SYitF. The article doesn't recognize that you don't have 3 hands and that it is reasonably time-resource consuming to have to juggle an implement, a weapon, and a shield. Planning like you have 3 hands is dumb unless you have 3 hands. Fighting Sword/Wand as the article suggests means that you have decided that it is okay to only have one useable at-will. This is ASSININE. If you want a meaningful choice every round, you need two viable at-wills. I can get over the fact they ignored Dex prereqs and took feats like alertness. If you want an Alert character, Alertness fits the character concept and gives you at least SOME band for your feat use. But these two decisions are somewhat unforgivable in that they make decisions that expend character creation resources without giving the PC ANY BENEFIT of ANY KIND. [/QUOTE]
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