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I don't optimize. Forked Thread: Dragon Magazine #365's Character Concepts
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<blockquote data-quote="Dykstrav" data-source="post: 4398213" data-attributes="member: 40522"><p>Multiclassing in 3E/3.5 was usually suboptimal for spellcasters. I really liked the mystic theurge in concept, but it was really tough to play. When my old group did <em>City of the Spider Queen</em>, my mystic theurge was killed in the first session. I has an enlightened fist that died in the second session of a different campaign. Multiclass characters could rarely handle the same challenges that a more focused character could.</p><p> </p><p>A certain amount of optimization is unavoidable (and even a good thing, since it shows that you care about your character's success). But fundamentally, characters getting killed still boils down to either one of a few root causes: 1) the character does something extremely stupid; 2) the dice are just totally against the players and the DM lets the dice fall where they may; 3) the DM threw something too hard at the party. It's usually the last one.</p><p> </p><p>Characters who aren't able to take on a challenge indicates a DM who isn't able to read a character sheet. Think of character sheets as checklists: players are telling you the sorts of things they want their characters to be able to do. It's facetious to think that a cleric 2/paladin 3 can take on a challenge appropriate to a 5th-level cleric or paladin, they need challenges appropriate to a 2nd-level cleric AND a 3rd-level paladin. They're trading depth of expertise for variety.</p><p> </p><p>My 4E party is very striker-heavy; out of six characters we have four strikers and two leaders. Hence, I don't include challenges for defenders or controllers. I don't clog the battlefield with minions since there is no controller to blast them away or a defender to wade through them with a melee weapon. I give the party combat challenges where they have to fight high hit-point monsters to accomodate all those strikers. We still haven't had a character death (although we've been close twice), and no one has noticed a shortcoming in the group. I'm not going to "punish" players for not wanting to play defenders or controllers.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4398213, member: 40522"] Multiclassing in 3E/3.5 was usually suboptimal for spellcasters. I really liked the mystic theurge in concept, but it was really tough to play. When my old group did [I]City of the Spider Queen[/I], my mystic theurge was killed in the first session. I has an enlightened fist that died in the second session of a different campaign. Multiclass characters could rarely handle the same challenges that a more focused character could. A certain amount of optimization is unavoidable (and even a good thing, since it shows that you care about your character's success). But fundamentally, characters getting killed still boils down to either one of a few root causes: 1) the character does something extremely stupid; 2) the dice are just totally against the players and the DM lets the dice fall where they may; 3) the DM threw something too hard at the party. It's usually the last one. Characters who aren't able to take on a challenge indicates a DM who isn't able to read a character sheet. Think of character sheets as checklists: players are telling you the sorts of things they want their characters to be able to do. It's facetious to think that a cleric 2/paladin 3 can take on a challenge appropriate to a 5th-level cleric or paladin, they need challenges appropriate to a 2nd-level cleric AND a 3rd-level paladin. They're trading depth of expertise for variety. My 4E party is very striker-heavy; out of six characters we have four strikers and two leaders. Hence, I don't include challenges for defenders or controllers. I don't clog the battlefield with minions since there is no controller to blast them away or a defender to wade through them with a melee weapon. I give the party combat challenges where they have to fight high hit-point monsters to accomodate all those strikers. We still haven't had a character death (although we've been close twice), and no one has noticed a shortcoming in the group. I'm not going to "punish" players for not wanting to play defenders or controllers. [/QUOTE]
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