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I don't optimize. Forked Thread: Dragon Magazine #365's Character Concepts
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<blockquote data-quote="Rechan" data-source="post: 4398238" data-attributes="member: 54846"><p>I agree with Ginnel. It is only punishment when you continually club your players over the head saying "Don't you wish you'd picked a different class? Hahaha." </p><p></p><p>A fight that is against 6 soldiers and brutes would be punishment. But, a fight with four or eight minions would force the party to change tactics. Because they are strikers, the party can easily do "Hit and Run" type encounters.</p><p></p><p>Furthermore, with <strong>two</strong> leaders, the party has a little more staying power. An encounter that is a controller and a soldier with several waves of minions showing up would be an interesting challenge. </p><p></p><p>To use 3e terms, if you have a party with rogues, clerics, and wizards, a golem is a <em>tough</em> enemy. However, if you give them a little for-warning, or engineer the encounter area, the fight <em>rewards</em> creative thinking and spell usage where raw numbers don't work. Relying on summoning creatures to create a "wall" while you exploit the golem's weakness, or using force walls to block it while you move around it, etc. </p><p></p><p>Designing an encounter that hammers a party on their weakened role is mean. Designing an encounter where the party has to adapt around a missing role is engaging and interesting.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4398238, member: 54846"] I agree with Ginnel. It is only punishment when you continually club your players over the head saying "Don't you wish you'd picked a different class? Hahaha." A fight that is against 6 soldiers and brutes would be punishment. But, a fight with four or eight minions would force the party to change tactics. Because they are strikers, the party can easily do "Hit and Run" type encounters. Furthermore, with [b]two[/b] leaders, the party has a little more staying power. An encounter that is a controller and a soldier with several waves of minions showing up would be an interesting challenge. To use 3e terms, if you have a party with rogues, clerics, and wizards, a golem is a [i]tough[/i] enemy. However, if you give them a little for-warning, or engineer the encounter area, the fight [i]rewards[/i] creative thinking and spell usage where raw numbers don't work. Relying on summoning creatures to create a "wall" while you exploit the golem's weakness, or using force walls to block it while you move around it, etc. Designing an encounter that hammers a party on their weakened role is mean. Designing an encounter where the party has to adapt around a missing role is engaging and interesting. [/QUOTE]
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