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I don't think Wizards is looking at the whole picture.
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<blockquote data-quote="Tony Vargas" data-source="post: 6766436" data-attributes="member: 996"><p>Which is kinda sad, as only the most die-hard fans stuck with the playtest, let alone completed all the surveys. The drop-off of interest in the playtest in my area was dramatic. May have been different other places, of course.</p><p></p><p>But once 5e came out and Encounters went to AL, most of those who'd ignored the playtest went right along with it and adopted 5e. </p><p></p><p>It most certainly has been made on skewed data, and that's why 'we' love it, it's skewed towards /us/. ;P</p><p></p><p>Through AL. Put out a new setting, with new player materials, run the next season of AL exclusively in that setting with those rules. Of course, they're not really new players, but if a new player stuck around for more than one season...</p><p></p><p>Could be little more than a re-print in the case of settings that don't have all that ongoing-fiction-series change driving them.</p><p></p><p>Somehow I don't think someone who wants the officialness of a published setting is going to be too happy with that.</p><p></p><p>Compared to any individual fan.</p><p></p><p>It's up to you to check 'homebrew' vs 'Dragonlance' vs 'Other,' assuming all three are available. It sure seems like 'Other' was.</p><p></p><p> The D&D community has shown that it likes tradition, which precludes changing the official rules much (as we've seen). But, perhaps paradoxically, what the individual DM /really/ likes is to change the rules. 5e accommodates that. But as we've seen, that encourages homebrewing more than snapping up scads of setting materials. The whole 'setting-sells' thing was a 90s phenom that hasn't come back, as yet (though it certainly could, and D&D'd've missed the boat just like it did the OSR and boardgaming bandwagons).</p><p></p><p>They pretty nearly have. They've certainly suited their actions to that idea. And, it's not like it's going badly for them. </p><p></p><p>And that would be why they don't. This sort of low-overhead slow-release (thus likely to change little for a long time) approach may very well be what is 'best for the game,' but if they admit that, it could trigger another storm of nerdrage and possibly damage the brand ("Why should we option an FR movie if you own fans hate it so much and are actively boycotting you?").</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6766436, member: 996"] Which is kinda sad, as only the most die-hard fans stuck with the playtest, let alone completed all the surveys. The drop-off of interest in the playtest in my area was dramatic. May have been different other places, of course. But once 5e came out and Encounters went to AL, most of those who'd ignored the playtest went right along with it and adopted 5e. It most certainly has been made on skewed data, and that's why 'we' love it, it's skewed towards /us/. ;P Through AL. Put out a new setting, with new player materials, run the next season of AL exclusively in that setting with those rules. Of course, they're not really new players, but if a new player stuck around for more than one season... Could be little more than a re-print in the case of settings that don't have all that ongoing-fiction-series change driving them. Somehow I don't think someone who wants the officialness of a published setting is going to be too happy with that. Compared to any individual fan. It's up to you to check 'homebrew' vs 'Dragonlance' vs 'Other,' assuming all three are available. It sure seems like 'Other' was. The D&D community has shown that it likes tradition, which precludes changing the official rules much (as we've seen). But, perhaps paradoxically, what the individual DM /really/ likes is to change the rules. 5e accommodates that. But as we've seen, that encourages homebrewing more than snapping up scads of setting materials. The whole 'setting-sells' thing was a 90s phenom that hasn't come back, as yet (though it certainly could, and D&D'd've missed the boat just like it did the OSR and boardgaming bandwagons). They pretty nearly have. They've certainly suited their actions to that idea. And, it's not like it's going badly for them. And that would be why they don't. This sort of low-overhead slow-release (thus likely to change little for a long time) approach may very well be what is 'best for the game,' but if they admit that, it could trigger another storm of nerdrage and possibly damage the brand ("Why should we option an FR movie if you own fans hate it so much and are actively boycotting you?"). [/QUOTE]
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I don't think Wizards is looking at the whole picture.
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