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I don't think Wizards is looking at the whole picture.
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<blockquote data-quote="Tony Vargas" data-source="post: 6766508" data-attributes="member: 996"><p>150k may have signed up for the playtest - the most positive possible way of interpreting that statistic (I'd like to think they didn't total up downloads of each packet or anything). What fraction of those filled out even one survey is another question entirely, let alone how many stuck with the whole playtest - and WotC chose not to share those numbers.</p><p></p><p>I ran the playtest as much as I could, barely scrapping together 1 table most seasons, while 3 or 4 or 5 other tables kept playing regular Encounters like nothing was happening, and when a player would comment that they didn't like this or that rule, and I'd say "well be sure to comment on that in the survey," I'd find they'd never even filled out a survey! WTF?</p><p></p><p>But, yes D&D /is/ doing well by cleaving to tradition leavened with a bit of here and there of the modern editions. It's not flirting with any of the targets set for it in 2008, but it doesn't have to come anywhere near those blue-sky levels to dominate the TTRPG market and provide a foundation for the IP.</p><p> </p><p>There's gotta be some usefulness to such survey data when it came to holding onto existing fans, which was a major 5e goal. Like in politics, you need to play to your 'base.' That your most ardent long-time fans wanted a very traditional version of the game was certainly worth confirming.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6766508, member: 996"] 150k may have signed up for the playtest - the most positive possible way of interpreting that statistic (I'd like to think they didn't total up downloads of each packet or anything). What fraction of those filled out even one survey is another question entirely, let alone how many stuck with the whole playtest - and WotC chose not to share those numbers. I ran the playtest as much as I could, barely scrapping together 1 table most seasons, while 3 or 4 or 5 other tables kept playing regular Encounters like nothing was happening, and when a player would comment that they didn't like this or that rule, and I'd say "well be sure to comment on that in the survey," I'd find they'd never even filled out a survey! WTF? But, yes D&D /is/ doing well by cleaving to tradition leavened with a bit of here and there of the modern editions. It's not flirting with any of the targets set for it in 2008, but it doesn't have to come anywhere near those blue-sky levels to dominate the TTRPG market and provide a foundation for the IP. There's gotta be some usefulness to such survey data when it came to holding onto existing fans, which was a major 5e goal. Like in politics, you need to play to your 'base.' That your most ardent long-time fans wanted a very traditional version of the game was certainly worth confirming. [/QUOTE]
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I don't think Wizards is looking at the whole picture.
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