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I don't think Wizards is looking at the whole picture.
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<blockquote data-quote="Tony Vargas" data-source="post: 6766614" data-attributes="member: 996"><p>No telling without doing the research. </p><p></p><p>But, how many brand-new players are playing AL vs playing in someone's home campaign? Probably a whole lot of 'em. You're just more likely to find out about and drop in on Encounters than be invited into an existing gaming cabal.</p><p></p><p>AL already does change what's available over time. </p><p></p><p>For a new player learning FR is no different from learning Greyhawk or whatever. </p><p></p><p>If it's one SCAG-like setting book a year, with an adventure path in the same setting that'd hardly seem out of line. You've got the whole year that one is playing out to do the next. Besides, they farm this stuff out.</p><p></p><p>In the 90s they did - World of Darkness being the obvious example, but TSR was also going nuts publishing settings. The industry wisdom of the day was that it was your setting that sold your game, not the system, so the system didn't matter (again, Storyteller being the obvious example - no offense, I played Storyteller a lot in the 90s, myself).</p><p></p><p>I couldn't make a guess as to either figure (beyond what Dancey said about how big they wanted to grow the business at one point). But, the point is that it's not the 90s anymore, and a compelling setting isn't the killer app that moves a TTRPG system anymore. </p><p></p><p>WotC seems to think it's now the Adventure Path, the 'Story.' No reason that story has to always be set in the same place.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6766614, member: 996"] No telling without doing the research. But, how many brand-new players are playing AL vs playing in someone's home campaign? Probably a whole lot of 'em. You're just more likely to find out about and drop in on Encounters than be invited into an existing gaming cabal. AL already does change what's available over time. For a new player learning FR is no different from learning Greyhawk or whatever. If it's one SCAG-like setting book a year, with an adventure path in the same setting that'd hardly seem out of line. You've got the whole year that one is playing out to do the next. Besides, they farm this stuff out. In the 90s they did - World of Darkness being the obvious example, but TSR was also going nuts publishing settings. The industry wisdom of the day was that it was your setting that sold your game, not the system, so the system didn't matter (again, Storyteller being the obvious example - no offense, I played Storyteller a lot in the 90s, myself). I couldn't make a guess as to either figure (beyond what Dancey said about how big they wanted to grow the business at one point). But, the point is that it's not the 90s anymore, and a compelling setting isn't the killer app that moves a TTRPG system anymore. WotC seems to think it's now the Adventure Path, the 'Story.' No reason that story has to always be set in the same place. [/QUOTE]
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I don't think Wizards is looking at the whole picture.
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