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I don't think Wizards is looking at the whole picture.
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<blockquote data-quote="pming" data-source="post: 6766657" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Yeah, what he/she said! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>At first I was <em>"*sigh* ...Forgotten Realms. Dang it. Oh well, maybe I can get back into it and it will feel more like my grey-box 1e FR set..."</em>. In other words, I was willing to give them a shot. The Starter Set box, with the Mines of Phandelver was a nice surprise; loose, simple descriptions of world-fluff that I could interpret my own way, and an "adventure locale" style sandbox with a sub-laying story to tie it together...or not, my choice. Nice first step!</p><p></p><p><em>EDIT: SNIP a bunch of bitching and whining on my part...whups! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></em></p><p></p><p>Ahem. Yes, ZeshinX, I agree. I'm happy playing my own world or my own converted settings. With 5e, it's a fairly simple matter to create my own stuff, really, much like BECMI and 1e was like for the DM. If I want some challenge to be difficult, I can just write up "Skill checks for swimming, climbing, other athletics and physical-based saves for surviving being dropped down into the freezing cold and fast moving underground river are around 18 to 22". I don't need to write down a whole page describing what checks for what maneuvers a PC may try, or what exactly the DC should be for this or that, or anything like that. Fast and loose is the name of the game for DM'ing in 5e... fast n' loose, baby! Fast n' loose... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6766657, member: 45197"] Hiya! Yeah, what he/she said! :D At first I was [I]"*sigh* ...Forgotten Realms. Dang it. Oh well, maybe I can get back into it and it will feel more like my grey-box 1e FR set..."[/I]. In other words, I was willing to give them a shot. The Starter Set box, with the Mines of Phandelver was a nice surprise; loose, simple descriptions of world-fluff that I could interpret my own way, and an "adventure locale" style sandbox with a sub-laying story to tie it together...or not, my choice. Nice first step! [I]EDIT: SNIP a bunch of bitching and whining on my part...whups! :)[/I] Ahem. Yes, ZeshinX, I agree. I'm happy playing my own world or my own converted settings. With 5e, it's a fairly simple matter to create my own stuff, really, much like BECMI and 1e was like for the DM. If I want some challenge to be difficult, I can just write up "Skill checks for swimming, climbing, other athletics and physical-based saves for surviving being dropped down into the freezing cold and fast moving underground river are around 18 to 22". I don't need to write down a whole page describing what checks for what maneuvers a PC may try, or what exactly the DC should be for this or that, or anything like that. Fast and loose is the name of the game for DM'ing in 5e... fast n' loose, baby! Fast n' loose... :) ^_^ Paul L. Ming [/QUOTE]
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I don't think Wizards is looking at the whole picture.
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