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I don't understand Gridless combat. HELP!
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<blockquote data-quote="nckestrel" data-source="post: 5929137" data-attributes="member: 58803"><p>What were you having to keep track of when you say the 'appeal of keeping track of sometimes dozens of creatures in my head'?</p><p>Swarms of rats are coming down the hallway. No need to keep track of where each individual rat is. If somebody lays down a burning hands, make a guess then how many they can get and move on.</p><p>Try describing a football or basketball play where the players locations are for a 6 second intervals. One player would be all over the court/field. Don't worry about having the exact locations, only describe the intent, "free hand" the rest. </p><p>The goblin archers are staying up on the ledge, the goblin spearmen are climbing down to intercept. You don't need to keep track of how long it takes each goblin to climb down, decide when it becomes important.</p><p></p><p>The players/DM generally give up the idea of each unit having their exact movement spelled out in favor of more improvitisation. Players don't need to map out their exact movement, just state I want to attack a goblin. Or I want to stop them from getting by me.</p><p></p><p>The intent with gridless is not to replicate gridding combat in your head. It's to remove the grids entirely.</p><p></p><p>(I am not saying you should use gridless, I'm saying they are advantages/disadvantages to both, find the one you like and go with it.)</p></blockquote><p></p>
[QUOTE="nckestrel, post: 5929137, member: 58803"] What were you having to keep track of when you say the 'appeal of keeping track of sometimes dozens of creatures in my head'? Swarms of rats are coming down the hallway. No need to keep track of where each individual rat is. If somebody lays down a burning hands, make a guess then how many they can get and move on. Try describing a football or basketball play where the players locations are for a 6 second intervals. One player would be all over the court/field. Don't worry about having the exact locations, only describe the intent, "free hand" the rest. The goblin archers are staying up on the ledge, the goblin spearmen are climbing down to intercept. You don't need to keep track of how long it takes each goblin to climb down, decide when it becomes important. The players/DM generally give up the idea of each unit having their exact movement spelled out in favor of more improvitisation. Players don't need to map out their exact movement, just state I want to attack a goblin. Or I want to stop them from getting by me. The intent with gridless is not to replicate gridding combat in your head. It's to remove the grids entirely. (I am not saying you should use gridless, I'm saying they are advantages/disadvantages to both, find the one you like and go with it.) [/QUOTE]
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I don't understand Gridless combat. HELP!
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