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I don't understand Gridless combat. HELP!
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<blockquote data-quote="Pickles JG" data-source="post: 5929271" data-attributes="member: 61501"><p>I have always played D&D with a map even in the 70s & 80s but then I played it at a wargames club as a tactical miniatures game. </p><p> </p><p>On the other hand I always played Feng Shui without a map & the fun there was cool descriptions of the players actions. Mooks would take cover not to get +4 defence but so the players could perform a cool stunt to mitigate it. </p><p>The problems with this are that it works best when you surrender some narrative control & that it is not tactical - you can feel as though you are perpetually depending on the whim of the DM. This applies to DM judgement such as how many kobbolds get fried by burning hands or how the hell charm person is supposed to work (no wait that's a different issue)</p><p> </p><p>If I embrace action movie heroics & the feel of the game then gridless combat can work for me. </p><p>If you always want tactical feel & tension that is not dependent on DM arbitration then it is not so good but you should still give it a go trying to approach it with a different mindset. My chance to do this comes on Sunday & as I am not DMing I have not idea whether we we be TOTM or gridded.</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5929271, member: 61501"] I have always played D&D with a map even in the 70s & 80s but then I played it at a wargames club as a tactical miniatures game. On the other hand I always played Feng Shui without a map & the fun there was cool descriptions of the players actions. Mooks would take cover not to get +4 defence but so the players could perform a cool stunt to mitigate it. The problems with this are that it works best when you surrender some narrative control & that it is not tactical - you can feel as though you are perpetually depending on the whim of the DM. This applies to DM judgement such as how many kobbolds get fried by burning hands or how the hell charm person is supposed to work (no wait that's a different issue) If I embrace action movie heroics & the feel of the game then gridless combat can work for me. If you always want tactical feel & tension that is not dependent on DM arbitration then it is not so good but you should still give it a go trying to approach it with a different mindset. My chance to do this comes on Sunday & as I am not DMing I have not idea whether we we be TOTM or gridded. [/QUOTE]
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I don't understand Gridless combat. HELP!
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