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I don't understand Gridless combat. HELP!
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<blockquote data-quote="whearp" data-source="post: 5929313" data-attributes="member: 67648"><p>You really hit it there, Balesir... I feel like it would have been really helpful for the playtest to have included a little more information on how to run a game within the style the test is in right now. Many DMs and players have come up in the last ten years or so, and we simply don't have the skillset for it. This is a major change for those of us who have embraced setpiece encounters on a grid. </p><p></p><p>I think it is important to stress that my style is nothing like 'Diablo' or anything close. My groups are very much story heavy, and combats tend to serve as punctuation to long stretches of player-driven exploration and interaction. I only bring up this point because Diablo is very much like how the playtest went for me. The players went into caves, and then proceeded to fairly blandly and effortlessly slash through waves of monsters... and collected loot. I expect that might be more the fault of the adventure choice, but it still struck me.</p></blockquote><p></p>
[QUOTE="whearp, post: 5929313, member: 67648"] You really hit it there, Balesir... I feel like it would have been really helpful for the playtest to have included a little more information on how to run a game within the style the test is in right now. Many DMs and players have come up in the last ten years or so, and we simply don't have the skillset for it. This is a major change for those of us who have embraced setpiece encounters on a grid. I think it is important to stress that my style is nothing like 'Diablo' or anything close. My groups are very much story heavy, and combats tend to serve as punctuation to long stretches of player-driven exploration and interaction. I only bring up this point because Diablo is very much like how the playtest went for me. The players went into caves, and then proceeded to fairly blandly and effortlessly slash through waves of monsters... and collected loot. I expect that might be more the fault of the adventure choice, but it still struck me. [/QUOTE]
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I don't understand Gridless combat. HELP!
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