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I don't understand Gridless combat. HELP!
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<blockquote data-quote="lfeder" data-source="post: 5929527" data-attributes="member: 6670108"><p><strong>whearp,</strong></p><p><strong></strong></p><p><strong>There WILL be a tactical module added to DnD Next. It's not out yet, but, to quote Mike Mearls, the senior manager for the D&D team, "There are quite a few core 4e changes that are in the game - at will magic, the hit die mechanic, the clarity of the combat rules. These are all trend lines that started with 4e and have moved forward. In terms of powers, we're working on a combat maneuver system right now and will show that off as part the ongoing playtest. Also, I did some work over the weekend on the tactical rules options. In many ways, the depth of 4e's approach to combat and options will sit atop the system you've seen so far as rules modules. "</strong></p><p><strong></strong></p><p><strong>What this means is that they just haven't gotten to it yet.</strong></p><p><strong></strong></p><p><strong>As a very veteran DM, tactical maps didn't come into play for me until the late 80's. I consider the maps a great improvement over the original rules.</strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="lfeder, post: 5929527, member: 6670108"] [B]whearp, There WILL be a tactical module added to DnD Next. It's not out yet, but, to quote Mike Mearls, the senior manager for the D&D team, "There are quite a few core 4e changes that are in the game - at will magic, the hit die mechanic, the clarity of the combat rules. These are all trend lines that started with 4e and have moved forward. In terms of powers, we're working on a combat maneuver system right now and will show that off as part the ongoing playtest. Also, I did some work over the weekend on the tactical rules options. In many ways, the depth of 4e's approach to combat and options will sit atop the system you've seen so far as rules modules. " What this means is that they just haven't gotten to it yet. As a very veteran DM, tactical maps didn't come into play for me until the late 80's. I consider the maps a great improvement over the original rules. [/B] [/QUOTE]
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I don't understand Gridless combat. HELP!
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