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I don't understand Gridless combat. HELP!
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<blockquote data-quote="Viking Bastard" data-source="post: 5929725" data-attributes="member: 509"><p>That sounds a lot like how I run my games. I prefer the grid to be fairly abstract: I use a <a href="http://www.chessex.com/mats/Battlemats_MegamatsReversible.htm" target="_blank">Chessex battlemat</a> and <a href="http://www.toyday.co.uk/shop/images/uploads/first-wooden-building-blocks.jpg" target="_blank">a box of wooden blocks</a> for terrain. They fit conveniently exactly onto the square grid. And they were cheap, too!</p><p></p><p>When I bought the battlemat, I also grabbed a <a href="http://www.worldofmunchkin.com/pawns/" target="_blank">Bag O' Munchkins</a> to use as PCs, but I use <a href="http://historybysushima.files.wordpress.com/2012/02/risk.jpg" target="_blank">Risk pieces</a> for enemies, using different colors to represent monster types and different pieces to represent monster roles (cannons as archers, pawns as minions, etc.).</p><p></p><p>I own a few minis from back when I flirted with Warhammer and I sometimes use them to stand in for some thing or another, but I find I prefer the more abstract visual of the colored pawns to actual minis. In the same way that after I saw the LotR movies, I can't think of Aragorn without picturing Viggo Mortensen, detailed minis and tiles are always going to end up injecting themselves too much into the shared imagery.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 5929725, member: 509"] That sounds a lot like how I run my games. I prefer the grid to be fairly abstract: I use a [url=http://www.chessex.com/mats/Battlemats_MegamatsReversible.htm]Chessex battlemat[/url] and [url=http://www.toyday.co.uk/shop/images/uploads/first-wooden-building-blocks.jpg]a box of wooden blocks[/url] for terrain. They fit conveniently exactly onto the square grid. And they were cheap, too! When I bought the battlemat, I also grabbed a [url=http://www.worldofmunchkin.com/pawns/]Bag O' Munchkins[/url] to use as PCs, but I use [url=http://historybysushima.files.wordpress.com/2012/02/risk.jpg]Risk pieces[/url] for enemies, using different colors to represent monster types and different pieces to represent monster roles (cannons as archers, pawns as minions, etc.). I own a few minis from back when I flirted with Warhammer and I sometimes use them to stand in for some thing or another, but I find I prefer the more abstract visual of the colored pawns to actual minis. In the same way that after I saw the LotR movies, I can't think of Aragorn without picturing Viggo Mortensen, detailed minis and tiles are always going to end up injecting themselves too much into the shared imagery. [/QUOTE]
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I don't understand Gridless combat. HELP!
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