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I don't understand the reasoning behind D&Dnext
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<blockquote data-quote="Raith5" data-source="post: 6005194" data-attributes="member: 56051"><p>While I see what you mean I think 4th ed game ideas are lurking beneath some of the game elements already present. Personally I think some of these elements like hit dice (healing surges), expertise dice (combat powers) are still works in progress - but keep in mind that here we comparing an early beta in DDN versus a mature game in 4th.</p><p></p><p>There will also various elements that are clearly going to being extra modules that will come at some point. Things like second wind, action points, utility power/abilities and skill challenges could easily be overlaid on the current DDN rules. Personally, after using these elements in 4th they are things that I cannot do without.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6005194, member: 56051"] While I see what you mean I think 4th ed game ideas are lurking beneath some of the game elements already present. Personally I think some of these elements like hit dice (healing surges), expertise dice (combat powers) are still works in progress - but keep in mind that here we comparing an early beta in DDN versus a mature game in 4th. There will also various elements that are clearly going to being extra modules that will come at some point. Things like second wind, action points, utility power/abilities and skill challenges could easily be overlaid on the current DDN rules. Personally, after using these elements in 4th they are things that I cannot do without. [/QUOTE]
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I don't understand the reasoning behind D&Dnext
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