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I don't understand the reasoning behind D&Dnext
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<blockquote data-quote="filthgrinder" data-source="post: 6005258" data-attributes="member: 64984"><p>Except, there is a lot of 4E in Next, and that's a good thing. 4E did bring in a bunch of good ideas. The execution is where most people had problems with them. However, D&D:Next so far shows off a lot of 4E brought to the table, but in a smaller dosage. Backgrounds and Specialties are a direct evolution from 4E's backgrounds and themes. </p><p></p><p>Hit Dice are healing surges. Combat Expertise dice are encounter powers. Minor spells are at-wills. These are 4E innovations in a game with a 2E feel on the framework of 3E's solid base.</p><p></p><p>4E threw out a lot of the baby with the bathwater, because honestly the bathwater needed changing, but there was a lot of over correction and changes because the developers wanted to put their own marks on it.</p><p></p><p>I think it's funny to see some threads by 4E players going, "ugh, they got rid of all 4E!" and then threads by older edition players going, "ugh, they put too much 4E crap in!"</p><p></p><p>Which leads me to think it's a good mix.</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 6005258, member: 64984"] Except, there is a lot of 4E in Next, and that's a good thing. 4E did bring in a bunch of good ideas. The execution is where most people had problems with them. However, D&D:Next so far shows off a lot of 4E brought to the table, but in a smaller dosage. Backgrounds and Specialties are a direct evolution from 4E's backgrounds and themes. Hit Dice are healing surges. Combat Expertise dice are encounter powers. Minor spells are at-wills. These are 4E innovations in a game with a 2E feel on the framework of 3E's solid base. 4E threw out a lot of the baby with the bathwater, because honestly the bathwater needed changing, but there was a lot of over correction and changes because the developers wanted to put their own marks on it. I think it's funny to see some threads by 4E players going, "ugh, they got rid of all 4E!" and then threads by older edition players going, "ugh, they put too much 4E crap in!" Which leads me to think it's a good mix. [/QUOTE]
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I don't understand the reasoning behind D&Dnext
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