Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I don't use Passive Perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thethain" data-source="post: 7249974" data-attributes="member: 6874561"><p>I mean, at the very least passive perception sets a DC for stealthing. It makes stealthing so simple, roll for stealth. OK its higher than these guys, only this one guy can notice you.</p><p></p><p>The other option is every time someone attempts to hide you get to have every creature roll perception really quick. OR hiding just flipping works, until someone actively looks for them using an action.</p><p></p><p>Passive perception just makes it all go so much smoother and quicker and more logically.</p><p></p><p></p><p>As soon as you realize that it doesn't see through walls,carpets, furniture, you realize many traps or important objects might still be hidden fairly easily. </p><p></p><p>"Removing the rug reveals a tile pattern on the floor, a Wisdom (Perception) check of 14 reveals one of the tiles is more worn"</p><p></p><p>"In the back of the closet, behind piles of clothes is a loose wall panel that can be noticed with a Wisdom (Perception) check of 15"</p><p></p><p>Neither of these are revealed by a person with passive perception of 20 entering the room. Both require doing something to actually have a chance to look at the hidden thing. </p><p></p><p></p><p>A player who uses a feat to get observant has given up a feat in order to get a benefit of spotting hidden things more easily. He could have just as easily picked Magic Initiate : Druid, and then grabbed guidance, produce flame, and goodberry, now that player is 1d4 better at every skill check that isn't super rushed, can also make a fire, and will never starve to death. He could have picked Inspiring leader and given out tons of temporary hit points, saving lots of player's (and npc's, they don't expire) lives.</p><p></p><p>But for some reason when people can notice traps or hiding creatures more consistently it just explodes some DMs minds. I am curious if they are just as quick to raise the DC of every trap in the world if the player picks expertise in perception.</p><p></p><p>Randomly rolling a perception check from the whole party every 5 feet isn't my idea of fun. If you want a trap to be an important part of a dungeon, make it an important part of the dungeon, not a roll x or take 3d6 poison damage. Make it a puzzlebox with keys hidden throughout the dungeon, or levers which run underground such that no indication of what each do can be determined by just rolling and hoping. If you want to just do damage to the players at random, then do it, you are the dm, you are empowered to do so, but don't pretend like you are taking the high moral ground. </p><p></p><p>As the DM your job isn't to defeat the players. That is fairly easy to do. "Oh an Ancient Red Dragon appears." "Oh just as you defeat it, it rises as a Dracolich!" It is to create part of the interactive narrative to entertain the players and yourself. If the player is picking something like Observant, he probably doesn't care to die to random poison arrow traps, find a more interesting encounter.</p></blockquote><p></p>
[QUOTE="thethain, post: 7249974, member: 6874561"] I mean, at the very least passive perception sets a DC for stealthing. It makes stealthing so simple, roll for stealth. OK its higher than these guys, only this one guy can notice you. The other option is every time someone attempts to hide you get to have every creature roll perception really quick. OR hiding just flipping works, until someone actively looks for them using an action. Passive perception just makes it all go so much smoother and quicker and more logically. As soon as you realize that it doesn't see through walls,carpets, furniture, you realize many traps or important objects might still be hidden fairly easily. "Removing the rug reveals a tile pattern on the floor, a Wisdom (Perception) check of 14 reveals one of the tiles is more worn" "In the back of the closet, behind piles of clothes is a loose wall panel that can be noticed with a Wisdom (Perception) check of 15" Neither of these are revealed by a person with passive perception of 20 entering the room. Both require doing something to actually have a chance to look at the hidden thing. A player who uses a feat to get observant has given up a feat in order to get a benefit of spotting hidden things more easily. He could have just as easily picked Magic Initiate : Druid, and then grabbed guidance, produce flame, and goodberry, now that player is 1d4 better at every skill check that isn't super rushed, can also make a fire, and will never starve to death. He could have picked Inspiring leader and given out tons of temporary hit points, saving lots of player's (and npc's, they don't expire) lives. But for some reason when people can notice traps or hiding creatures more consistently it just explodes some DMs minds. I am curious if they are just as quick to raise the DC of every trap in the world if the player picks expertise in perception. Randomly rolling a perception check from the whole party every 5 feet isn't my idea of fun. If you want a trap to be an important part of a dungeon, make it an important part of the dungeon, not a roll x or take 3d6 poison damage. Make it a puzzlebox with keys hidden throughout the dungeon, or levers which run underground such that no indication of what each do can be determined by just rolling and hoping. If you want to just do damage to the players at random, then do it, you are the dm, you are empowered to do so, but don't pretend like you are taking the high moral ground. As the DM your job isn't to defeat the players. That is fairly easy to do. "Oh an Ancient Red Dragon appears." "Oh just as you defeat it, it rises as a Dracolich!" It is to create part of the interactive narrative to entertain the players and yourself. If the player is picking something like Observant, he probably doesn't care to die to random poison arrow traps, find a more interesting encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I don't use Passive Perception
Top