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I don't use Passive Perception
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<blockquote data-quote="robus" data-source="post: 7255536" data-attributes="member: 6801558"><p>This is exactly the issue that <strong>passive</strong> perception is intended to address! You declare the ongoing/repetitive action your character is performing while navigating the dungeon: looking for traps, watching out for monsters, mapping, scanning for secret doors. The DM should be using those numbers to determine whether the characters find what they're looking for. See earlier in the thread for options of making that more fun than just comparing two static numbers.</p><p></p><p></p><p></p><p>DM is not using passive perception correctly IMHO. You don't have to keep declaring the action you're doing repeatedly. You just say I'm keeping watch for traps and your PP does the rest.</p><p></p><p>But as for the goblin hideout with the flood, that is triggered by goblins keeping watch. Yeah that was a bit of a gotcha as it's triggered by the lookouts not by any mechanism you can interfere with... But the DM could have telegraphed that the walls are slimy allowing you to infer that the water level occasionally gets very deep. Also there are saving throws to hang on (climb up) to avoid the flood IIRC?</p></blockquote><p></p>
[QUOTE="robus, post: 7255536, member: 6801558"] This is exactly the issue that [B]passive[/B] perception is intended to address! You declare the ongoing/repetitive action your character is performing while navigating the dungeon: looking for traps, watching out for monsters, mapping, scanning for secret doors. The DM should be using those numbers to determine whether the characters find what they're looking for. See earlier in the thread for options of making that more fun than just comparing two static numbers. DM is not using passive perception correctly IMHO. You don't have to keep declaring the action you're doing repeatedly. You just say I'm keeping watch for traps and your PP does the rest. But as for the goblin hideout with the flood, that is triggered by goblins keeping watch. Yeah that was a bit of a gotcha as it's triggered by the lookouts not by any mechanism you can interfere with... But the DM could have telegraphed that the walls are slimy allowing you to infer that the water level occasionally gets very deep. Also there are saving throws to hang on (climb up) to avoid the flood IIRC? [/QUOTE]
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