Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I don't use Passive Perception
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GlassJaw" data-source="post: 7256388" data-attributes="member: 22103"><p>From the PHB:</p><p>"A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster."</p><p></p><p>When I first read your post, I thought you were wrong about the "always-on radar", but after rereading the PHB, I'm <em>somewhat </em>inclined to agree...</p><p></p><p>For the case of hidden monster, it does seem the interpretation of "always-on radar" is correct. However, with regards to finding a secret door, it could be read that a player will tell the DM they are searching for secret doors down a corridor, so instead of rolling every 5 feet, the Passive Perception is used. In this case, the term "passive" becomes a misnomer and confuses how it's supposed to be used.</p><p></p><p>You could also argue from the above quote from PHB that only when a task can be done repeatedly - which assumes failure is not "dangerous" - can a passive check be used. In other words, I don't think it's unreasonable to rule that traps CAN'T be found with Passive Perception if you don't want them to be, or at least not without special circumstances.</p><p></p><p>I can see a situation in which a player encounters a puzzle involving lots of buttons on a wall. Without touching them, the player wants to search for traps. Some of the buttons are trapped, but they only get activated by pressing. You could allow a player to use their passive score and apply it to every button, and perhaps in significantly less time than it would take to do an "active" search on every button.</p><p></p><p>I've also had success using different DCs for detecting passively or actively, which also introduces the concept of a Perception "toggle" like in a video game:</p><p></p><p><strong>Passive Perception mode </strong>- Allows you detect a clue or something out of the ordinary as to the possible existence of a secret door or trap. The DC is higher than detection in Active Perception Mode, and in some cases, nothing can be found at all. Your speed is not reduced and there is no penalty for failure depending on the nature of the trap.</p><p></p><p><strong>Active Perception mode </strong>- You can detect traps and secret doors. Some traps and secret doors can only be found in Active mode. Your speed is reduced (by half?). If your check is less than your Passive Perception, your DM may allow you to use your Passive Perception score.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7256388, member: 22103"] From the PHB: "A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster." When I first read your post, I thought you were wrong about the "always-on radar", but after rereading the PHB, I'm [I]somewhat [/I]inclined to agree... For the case of hidden monster, it does seem the interpretation of "always-on radar" is correct. However, with regards to finding a secret door, it could be read that a player will tell the DM they are searching for secret doors down a corridor, so instead of rolling every 5 feet, the Passive Perception is used. In this case, the term "passive" becomes a misnomer and confuses how it's supposed to be used. You could also argue from the above quote from PHB that only when a task can be done repeatedly - which assumes failure is not "dangerous" - can a passive check be used. In other words, I don't think it's unreasonable to rule that traps CAN'T be found with Passive Perception if you don't want them to be, or at least not without special circumstances. I can see a situation in which a player encounters a puzzle involving lots of buttons on a wall. Without touching them, the player wants to search for traps. Some of the buttons are trapped, but they only get activated by pressing. You could allow a player to use their passive score and apply it to every button, and perhaps in significantly less time than it would take to do an "active" search on every button. I've also had success using different DCs for detecting passively or actively, which also introduces the concept of a Perception "toggle" like in a video game: [B]Passive Perception mode [/B]- Allows you detect a clue or something out of the ordinary as to the possible existence of a secret door or trap. The DC is higher than detection in Active Perception Mode, and in some cases, nothing can be found at all. Your speed is not reduced and there is no penalty for failure depending on the nature of the trap. [B]Active Perception mode [/B]- You can detect traps and secret doors. Some traps and secret doors can only be found in Active mode. Your speed is reduced (by half?). If your check is less than your Passive Perception, your DM may allow you to use your Passive Perception score. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I don't use Passive Perception
Top