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I don't want 5E, I want a definitive D&D (the Monopoly model)
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<blockquote data-quote="Dausuul" data-source="post: 5690829" data-attributes="member: 58197"><p>But they don't. D&D isn't Monopoly. Even at the height of the '80s craze, or in the wake of the 3E resurgence, D&D was never in a position to adopt the Monopoly model, and there's no sign it ever will be.</p><p></p><p>4E was an attempt to create a more accessible version of the game, something less dependent on a skilled and experienced DM to make it work. It backfired and ended up losing a bunch of the player base, without bringing in new players on the scale the designers were aiming for. When you get right down to it, a game that requires as much creativity, intelligence, and commitment as D&D is going to have a very hard time becoming a game you pick up and play with random folks at a family get-together. (If this happens at your family get-togethers, I envy you your family!)</p><p></p><p>The dream of "Monopoly D&D" is one that has been pursued without success by owners of the property for decades. Should they ever figure it out, I expect they'll do exactly what the OP wants. Who would mess with a formula that expanded the RPG market a hundredfold? But I'm not holding my breath for that to happen. The way D&D reaches mainstream markets is through its electronic descendants, like World of Warcraft. I think D&D itself will always be the province of the few, the proud, the geeks*.</p><p></p><p>[size=-2]*Apologies to the U.S. Marine Corps. But then again, I know a lot of military folks play D&D, so maybe no apology is needed.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5690829, member: 58197"] But they don't. D&D isn't Monopoly. Even at the height of the '80s craze, or in the wake of the 3E resurgence, D&D was never in a position to adopt the Monopoly model, and there's no sign it ever will be. 4E was an attempt to create a more accessible version of the game, something less dependent on a skilled and experienced DM to make it work. It backfired and ended up losing a bunch of the player base, without bringing in new players on the scale the designers were aiming for. When you get right down to it, a game that requires as much creativity, intelligence, and commitment as D&D is going to have a very hard time becoming a game you pick up and play with random folks at a family get-together. (If this happens at your family get-togethers, I envy you your family!) The dream of "Monopoly D&D" is one that has been pursued without success by owners of the property for decades. Should they ever figure it out, I expect they'll do exactly what the OP wants. Who would mess with a formula that expanded the RPG market a hundredfold? But I'm not holding my breath for that to happen. The way D&D reaches mainstream markets is through its electronic descendants, like World of Warcraft. I think D&D itself will always be the province of the few, the proud, the geeks*. [size=-2]*Apologies to the U.S. Marine Corps. But then again, I know a lot of military folks play D&D, so maybe no apology is needed.[/size] [/QUOTE]
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I don't want 5E, I want a definitive D&D (the Monopoly model)
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