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I don't want 5E, I want a definitive D&D (the Monopoly model)
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<blockquote data-quote="prosfilaes" data-source="post: 5691760" data-attributes="member: 40166"><p>What part of board gamers do you not understand? Exactly one of those games has any serious adult players; the rest are for children or families with children.</p><p></p><p></p><p></p><p>Okay, Settlers of Catan. But I have two problems with Arkham Horror; first, it fails the eternal part, since it was out of print, and second, the 1987 game is not the same game. Look at <a href="http://en.wikipedia.org/wiki/Arkham_Horror" target="_blank">Arkham Horror - Wikipedia, the free encyclopedia</a> ; the boards are completely different, the investigators have different stats. It's at least over the D&D3 / D&D4 divide.</p><p></p><p></p><p></p><p><sarcasm>Because gamers (by which I assume you mean roleplayers) all have to learn D&D.</sarcasm> Frankly, I see a least one factor being a lack of interest in playing a six-hour multiplayer game, particularly where that six-hour is just one session.</p><p></p><p></p><p></p><p>Then why would D&D be the game we're talking about here? Really old D&D stuff may have qualified as light-weight, but you pile up the AD&D 1 PHB, DMG and MM, and you've got a hefty pile right there, and it hasn't got better since then.</p><p></p><p></p><p></p><p>You've suggested nothing to fix that; you've said repeatedly that we'd continue to get splatbooks and all the expansions. Which means that a casual player will still have problems dropping into a big group, as they'll have the PHB and everyone else will be working from PHB, Complete *, Races of *, etc. (or PHB 1-20, or whatever.) </p><p></p><p></p><p></p><p>And yet you don't play Call of Cthulhu, or RIFTS, or even GURPS.</p><p></p><p></p><p></p><p>Most of those aren't indie RPGs. Some of those are among the most successful games on the market. </p><p></p><p></p><p></p><p>Then why do you keep harping on one of the most complex games on the market? Why not Prime Time Adventures, whose basic rules fit on a index card and is usually played in four hours? Why not at least something that fits PHB & DMG in one 250 page book, instead of two 300 page books, like the Serenity RPG?</p><p></p><p></p><p></p><p>So they have lots of time, but not enough time to get some familiarity with the new rules? Then why don't you play 2E or 3.0; even if you tossed all your old books, they're not that expensive to buy again.</p><p></p><p>And again, if you want to introduce them to something simple and stable, why choose D&D in the first place?</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5691760, member: 40166"] What part of board gamers do you not understand? Exactly one of those games has any serious adult players; the rest are for children or families with children. Okay, Settlers of Catan. But I have two problems with Arkham Horror; first, it fails the eternal part, since it was out of print, and second, the 1987 game is not the same game. Look at [url=http://en.wikipedia.org/wiki/Arkham_Horror]Arkham Horror - Wikipedia, the free encyclopedia[/url] ; the boards are completely different, the investigators have different stats. It's at least over the D&D3 / D&D4 divide. <sarcasm>Because gamers (by which I assume you mean roleplayers) all have to learn D&D.</sarcasm> Frankly, I see a least one factor being a lack of interest in playing a six-hour multiplayer game, particularly where that six-hour is just one session. Then why would D&D be the game we're talking about here? Really old D&D stuff may have qualified as light-weight, but you pile up the AD&D 1 PHB, DMG and MM, and you've got a hefty pile right there, and it hasn't got better since then. You've suggested nothing to fix that; you've said repeatedly that we'd continue to get splatbooks and all the expansions. Which means that a casual player will still have problems dropping into a big group, as they'll have the PHB and everyone else will be working from PHB, Complete *, Races of *, etc. (or PHB 1-20, or whatever.) And yet you don't play Call of Cthulhu, or RIFTS, or even GURPS. Most of those aren't indie RPGs. Some of those are among the most successful games on the market. Then why do you keep harping on one of the most complex games on the market? Why not Prime Time Adventures, whose basic rules fit on a index card and is usually played in four hours? Why not at least something that fits PHB & DMG in one 250 page book, instead of two 300 page books, like the Serenity RPG? So they have lots of time, but not enough time to get some familiarity with the new rules? Then why don't you play 2E or 3.0; even if you tossed all your old books, they're not that expensive to buy again. And again, if you want to introduce them to something simple and stable, why choose D&D in the first place? [/QUOTE]
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I don't want 5E, I want a definitive D&D (the Monopoly model)
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