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I don't want 5E, I want a definitive D&D (the Monopoly model)
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<blockquote data-quote="wingsandsword" data-source="post: 5692065" data-attributes="member: 14159"><p>They released new editions of monopoly, like ones with new properties to buy or gimmicks like using credit cards instead of cash or modular gameboards that can be customized for each time the game is played. However, the same old classic Monopoly that has been played for decades is still on sale in stores. I know, I picked one up earlier this year for my kid. The box had some variant rules offered in it that I hadn't seen before, but they were presented as variants. </p><p></p><p>However, with D&D, the only edition on sale is one released 3 years ago (of the 37 year history of the game) with zero backward compatibility to older editions. If you played 5, 10, or 25 years ago and wanted to get back into the game you'd find no product support and a horribly split player base. </p><p></p><p>The ONLY non-electronic game I played regularly as a kid that has changed substantially since then is D&D, and that kind of change is pretty unique to RPG's, and D&D as the most well known RPG.</p><p></p><p>Here's a way to look back at it. In 2006 the Dangerous Book for Boys was published, written by Conn Igulden. It was meant to be a guidebook for boys in various old-fashioned ways to have fun: tree forts, paper airplanes and things like that, as well as history and legends that boys should know. The author included a brief chapter on D&D as a good hobby for a young man. Even here on these boards there was some controversy because he wrote the chapter referencing entirely AD&D 1e. Posters here decried that he was not supporting the most recent edition. (<a href="http://www.enworld.org/forum/general-rpg-discussion/219916-dangerous-book-boys-mentions-d-d.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/219916-dangerous-book-boys-mentions-d-d.html</a>) However, should he really have expected that the game he played in the 80's has been through not just new editions, but to ones that have changed the game so radically? Even if he had updated the book to use what the current edition was then (3.5), would people expect his guidebook, intended to be a timeless guidebook, to be released every few years updating it to reference the new edition of D&D?</p><p></p><p>If someone played D&D when they were a kid, 20 years ago or so, had not played it since then, and wanted to pick up a Player's Handbook or box set and share the fun of their childhood with their kid now they would be befuddled at how much things have changed and how the game is nothing at all like what they remembered.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5692065, member: 14159"] They released new editions of monopoly, like ones with new properties to buy or gimmicks like using credit cards instead of cash or modular gameboards that can be customized for each time the game is played. However, the same old classic Monopoly that has been played for decades is still on sale in stores. I know, I picked one up earlier this year for my kid. The box had some variant rules offered in it that I hadn't seen before, but they were presented as variants. However, with D&D, the only edition on sale is one released 3 years ago (of the 37 year history of the game) with zero backward compatibility to older editions. If you played 5, 10, or 25 years ago and wanted to get back into the game you'd find no product support and a horribly split player base. The ONLY non-electronic game I played regularly as a kid that has changed substantially since then is D&D, and that kind of change is pretty unique to RPG's, and D&D as the most well known RPG. Here's a way to look back at it. In 2006 the Dangerous Book for Boys was published, written by Conn Igulden. It was meant to be a guidebook for boys in various old-fashioned ways to have fun: tree forts, paper airplanes and things like that, as well as history and legends that boys should know. The author included a brief chapter on D&D as a good hobby for a young man. Even here on these boards there was some controversy because he wrote the chapter referencing entirely AD&D 1e. Posters here decried that he was not supporting the most recent edition. ([url]http://www.enworld.org/forum/general-rpg-discussion/219916-dangerous-book-boys-mentions-d-d.html[/url]) However, should he really have expected that the game he played in the 80's has been through not just new editions, but to ones that have changed the game so radically? Even if he had updated the book to use what the current edition was then (3.5), would people expect his guidebook, intended to be a timeless guidebook, to be released every few years updating it to reference the new edition of D&D? If someone played D&D when they were a kid, 20 years ago or so, had not played it since then, and wanted to pick up a Player's Handbook or box set and share the fun of their childhood with their kid now they would be befuddled at how much things have changed and how the game is nothing at all like what they remembered. [/QUOTE]
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I don't want 5E, I want a definitive D&D (the Monopoly model)
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