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I don't want 5E, I want a definitive D&D (the Monopoly model)
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<blockquote data-quote="prosfilaes" data-source="post: 5692106" data-attributes="member: 40166"><p>That type of change is not unique to RPGs. I thought we had established that; the Avalon Hill game Gettysburg has been through five major editions since it was first released. The Arkham Horror game was changed hugely for the second release. For other genres, well, Han shot first. When Nancy Drew was rereleased in the 1960s, some of the books shared the title with the 1930s edition, and little more.</p><p></p><p>(I don't know why you think this is unique to D&D among RPGs, either. Right off the top of my head is Traveller, with huge changes to the rules with each edition.)</p><p></p><p></p><p></p><p>To quote myself:</p><p></p><p></p><p></p><p>I don't know how you get "most boardgames out there are many decades old"; you named the vast majority of the ones in print that are.</p><p></p><p></p><p></p><p>That's what I've been calling the Monopoly model, since it doesn't apply to most board games. Again, to quote myself:</p><p></p><p></p><p></p><p></p><p></p><p>The 4E red box was in some Walmarts, though I never saw it. But the point is, Hasbro would love to see D&D right by Monopoly. TSR wanted that, too. <em>It wanted that so badly that it was one of the factors that drove them into bankruptcy.</em> Yes, returns from the mass-market bookstores is one of the things that pushed TSR over the edge. If D&D could escape the gaming "ghetto" they would do it. But the sales simply aren't there.</p><p></p><p>An old Guinness Book of World Records says that Monopoly sold 80,000,000 copies between 1935-1974. When they can sell 2 million copies a year of the same PHB, year-in, year-out, then we can talk about selling it like it was Monopoly. But that's not remotely what D&D does.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5692106, member: 40166"] That type of change is not unique to RPGs. I thought we had established that; the Avalon Hill game Gettysburg has been through five major editions since it was first released. The Arkham Horror game was changed hugely for the second release. For other genres, well, Han shot first. When Nancy Drew was rereleased in the 1960s, some of the books shared the title with the 1930s edition, and little more. (I don't know why you think this is unique to D&D among RPGs, either. Right off the top of my head is Traveller, with huge changes to the rules with each edition.) To quote myself: I don't know how you get "most boardgames out there are many decades old"; you named the vast majority of the ones in print that are. That's what I've been calling the Monopoly model, since it doesn't apply to most board games. Again, to quote myself: The 4E red box was in some Walmarts, though I never saw it. But the point is, Hasbro would love to see D&D right by Monopoly. TSR wanted that, too. [I]It wanted that so badly that it was one of the factors that drove them into bankruptcy.[/I] Yes, returns from the mass-market bookstores is one of the things that pushed TSR over the edge. If D&D could escape the gaming "ghetto" they would do it. But the sales simply aren't there. An old Guinness Book of World Records says that Monopoly sold 80,000,000 copies between 1935-1974. When they can sell 2 million copies a year of the same PHB, year-in, year-out, then we can talk about selling it like it was Monopoly. But that's not remotely what D&D does. [/QUOTE]
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I don't want 5E, I want a definitive D&D (the Monopoly model)
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