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I don't want 5E, I want a definitive D&D (the Monopoly model)
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<blockquote data-quote="wingsandsword" data-source="post: 5692127" data-attributes="member: 14159"><p>I never said anything like that about D&D, now you're just misquoting me. I was trying to say it's unique to RPG's, and that D&D is the most famous RPG so it's most obvious when D&D has big changes.</p><p></p><p>As for Avalon Hill games, I honestly don't play them and don't know anything about those ponderously huge wargames, and don't know anybody in real-life who plays them, so I can't comment on them. I was trying to say, before my words were twisted, that of the various kinds of non-electronic games that kids (children & teenagers) play, only RPGs change so much over so little time and can be totally unrecognizable within a generation. The colossal wargames with intricate rules and hundreds of little cardboard chits that make for hefty boxes put on bookshelves are not for kids and teenagers, or even most adults, so I really didn't think of them.</p><p></p><p></p><p></p><p>I got that from your quote:</p><p></p><p> Sounds like saying that most games that are out there, being played are less than 10 years old. I was rebutting that by pointing out that most games that are played are decades old. Maybe most games being played by hardcore boardgamers, the kind who go to boardgamegeek.com and collect board games, are less than 10 years old, but I would be amazed if that die-hard market is more than a small fraction of the whole boardgame market. I also pointed out that some of the more popular games enjoyed by that subculture, such as Catan and Arkham Horror, are more than 10 years old (yes, Arkham Horror has changed, but nothing on the scale of the sweeping changes of the 3e/4e D&D schism).</p><p></p><p>Now, as an aside, truth be told, about those old edition of D&D from 20+ years ago. . .I never could figure out enough how to play them as a kid. My friends and me could never figure out THAC0, we wanted to play D&D but in the end just gave up on playing it. At least the post 2000 editions simplified that math: roll a d20, add bonuses, see if you met or exceeded armor class. Instead of: roll a d20, look at the THAC0, look at the armor class. . .stare at them for a minute, put the game up and go back to the Nintendo.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5692127, member: 14159"] I never said anything like that about D&D, now you're just misquoting me. I was trying to say it's unique to RPG's, and that D&D is the most famous RPG so it's most obvious when D&D has big changes. As for Avalon Hill games, I honestly don't play them and don't know anything about those ponderously huge wargames, and don't know anybody in real-life who plays them, so I can't comment on them. I was trying to say, before my words were twisted, that of the various kinds of non-electronic games that kids (children & teenagers) play, only RPGs change so much over so little time and can be totally unrecognizable within a generation. The colossal wargames with intricate rules and hundreds of little cardboard chits that make for hefty boxes put on bookshelves are not for kids and teenagers, or even most adults, so I really didn't think of them. I got that from your quote: Sounds like saying that most games that are out there, being played are less than 10 years old. I was rebutting that by pointing out that most games that are played are decades old. Maybe most games being played by hardcore boardgamers, the kind who go to boardgamegeek.com and collect board games, are less than 10 years old, but I would be amazed if that die-hard market is more than a small fraction of the whole boardgame market. I also pointed out that some of the more popular games enjoyed by that subculture, such as Catan and Arkham Horror, are more than 10 years old (yes, Arkham Horror has changed, but nothing on the scale of the sweeping changes of the 3e/4e D&D schism). Now, as an aside, truth be told, about those old edition of D&D from 20+ years ago. . .I never could figure out enough how to play them as a kid. My friends and me could never figure out THAC0, we wanted to play D&D but in the end just gave up on playing it. At least the post 2000 editions simplified that math: roll a d20, add bonuses, see if you met or exceeded armor class. Instead of: roll a d20, look at the THAC0, look at the armor class. . .stare at them for a minute, put the game up and go back to the Nintendo. [/QUOTE]
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I don't want 5E, I want a definitive D&D (the Monopoly model)
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