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I don't want 5E, I want a definitive D&D (the Monopoly model)
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<blockquote data-quote="prosfilaes" data-source="post: 5692558" data-attributes="member: 40166"><p>I didn't misquote; I may have misread you.</p><p></p><p>D&D's not for kids or teenagers; I'd bet the median age of players is at least 25. I know several gamers in their 50s. Marginalize boardgames as you will, but in the game store I go to, one of the two in Vegas, Twilight Imperium sits on top of the Pathfinder bookcase, and there's more space devoted to board games then RPGs, especially considering the sparseness of the RPG bookshelves. Oh yeah, the average age of the board gamers I play with is lower then the average age of the D&Ders I play with.</p><p></p><p>I'd bet it's about half, personally. You have to sell to a lot of people, if they're buying only two or three games at $20 a piece, to counterbalance the people who are buying dozens of games at $50 a piece. </p><p></p><p>In any case, those aren't hardcore boardgamers; those are the only people who can be defined by their playing of board games, instead of doing it occasionally to have something to do with the kids.</p><p></p><p>So one and one disputed.</p><p></p><p>I invite anyone who wants to know the truth to look at <a href="http://en.wikipedia.org/wiki/Arkham_Horror" target="_blank">Arkham Horror - Wikipedia, the free encyclopedia</a> ; look at the boards, look at the investigator cards that went from two attributes to six.</p><p></p><p>But the point is, D&D is not in the Monopoly side of the market. It's in the Puerto Rico side of the market. It's not an evergreen selling to middle America; it's a product selling to gamers. </p><p></p><p></p><p></p><p><a href="http://en.wikipedia.org/wiki/TSR,_Inc.#Williams_ownership" target="_blank">TSR, Inc. - Wikipedia, the free encyclopedia</a></p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5692558, member: 40166"] I didn't misquote; I may have misread you. D&D's not for kids or teenagers; I'd bet the median age of players is at least 25. I know several gamers in their 50s. Marginalize boardgames as you will, but in the game store I go to, one of the two in Vegas, Twilight Imperium sits on top of the Pathfinder bookcase, and there's more space devoted to board games then RPGs, especially considering the sparseness of the RPG bookshelves. Oh yeah, the average age of the board gamers I play with is lower then the average age of the D&Ders I play with. I'd bet it's about half, personally. You have to sell to a lot of people, if they're buying only two or three games at $20 a piece, to counterbalance the people who are buying dozens of games at $50 a piece. In any case, those aren't hardcore boardgamers; those are the only people who can be defined by their playing of board games, instead of doing it occasionally to have something to do with the kids. So one and one disputed. I invite anyone who wants to know the truth to look at [URL="http://en.wikipedia.org/wiki/Arkham_Horror"]Arkham Horror - Wikipedia, the free encyclopedia[/URL] ; look at the boards, look at the investigator cards that went from two attributes to six. But the point is, D&D is not in the Monopoly side of the market. It's in the Puerto Rico side of the market. It's not an evergreen selling to middle America; it's a product selling to gamers. [URL="http://en.wikipedia.org/wiki/TSR,_Inc.#Williams_ownership"]TSR, Inc. - Wikipedia, the free encyclopedia[/URL] [/QUOTE]
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I don't want 5E, I want a definitive D&D (the Monopoly model)
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