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I don't want 5E, I want a definitive D&D (the Monopoly model)
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<blockquote data-quote="Desdichado" data-source="post: 5696840" data-attributes="member: 2205"><p>No it doesn't. And I won't stay away from words that accurately describe how I percieve the discussion.</p><p></p><p>Quite honestly, I'm not quite sure what you're claiming anymore, since it seems to change slightly with every iteration.</p><p></p><p>But clearly, the financial viability is an important facet of the discussion, right? I mean, you can see how "pulling in new demographics" with a line that isn't financially viable is hardly a winning proposition for WotC, right?</p><p></p><p>There comes a time when getting the next group of customers is more expensive than they are worth. That's when you don't worry about them and keep selling to your current customers.</p><p></p><p>The financial viability is a key component of this entire discussion. You want WotC to do something. You believe that it will bring in more customers (itself a fairly dubious claim). The financial viability of such a project by WotC is highly relevant discussion item, whether you claimed anything about it or not.</p><p></p><p>And maybe you're really reaching now.</p><p></p><p>Actually, it demonstrates absolutely nothing of the sort. All that it demonstrates is that Paizo has been successful in marketing <em>their</em> product to their customers. A large part of their success is their ability to produce adventures that customers want. There's no way to figure out how much of an issue their game as a continuing legacy of 3.5 figures into their success, or which direction those customers would go given a change in the market.</p><p></p><p>I'd argue that the majority of Pathfinder's customers were big fans of their adventure paths, and that was the gateway that brought them to the Pathfinder game, not the fact that Pathfinder is "3.75." Without the continuing support of Paizo's adventures, I think you'd see the market for the Pathfinder game dry up fairly quickly. In order for WotC to poach those cusomters, it'd first have to come up with a line of 3.5 compatible adventures that are as in demand as the Paizo adventures have been.</p><p></p><p>Since WotC have said before in the past that publishing adventures isn't a profitable venture for a firm of their size, and since the newly in-house Dungeon Magazine hasn't killed the market for Paizo adventures, I doubt very much that they could do that even in the extremely unlikely event that they could manage to crunch the numbers so make it look like it might possibly under the best circumstances imaginable, be a good idea.</p><p></p><p>By essentially doing more of what they were doing when they stopped publishing 3.5 stuff, because it was no longer profitable enough and they had a business need to issue a new edition?</p><p></p><p>Logic fail.</p><p></p><p>Just because A happened and then B happened doesn't mean that A caused B. You need to do quite a bit more work to demonstrate that what you believe to be true about this market actually is true. I think that there's a lot of very compelling evidence to suggest that your business model is based much more on wishful thinking than reality.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5696840, member: 2205"] No it doesn't. And I won't stay away from words that accurately describe how I percieve the discussion. Quite honestly, I'm not quite sure what you're claiming anymore, since it seems to change slightly with every iteration. But clearly, the financial viability is an important facet of the discussion, right? I mean, you can see how "pulling in new demographics" with a line that isn't financially viable is hardly a winning proposition for WotC, right? There comes a time when getting the next group of customers is more expensive than they are worth. That's when you don't worry about them and keep selling to your current customers. The financial viability is a key component of this entire discussion. You want WotC to do something. You believe that it will bring in more customers (itself a fairly dubious claim). The financial viability of such a project by WotC is highly relevant discussion item, whether you claimed anything about it or not. And maybe you're really reaching now. Actually, it demonstrates absolutely nothing of the sort. All that it demonstrates is that Paizo has been successful in marketing [I]their[/I] product to their customers. A large part of their success is their ability to produce adventures that customers want. There's no way to figure out how much of an issue their game as a continuing legacy of 3.5 figures into their success, or which direction those customers would go given a change in the market. I'd argue that the majority of Pathfinder's customers were big fans of their adventure paths, and that was the gateway that brought them to the Pathfinder game, not the fact that Pathfinder is "3.75." Without the continuing support of Paizo's adventures, I think you'd see the market for the Pathfinder game dry up fairly quickly. In order for WotC to poach those cusomters, it'd first have to come up with a line of 3.5 compatible adventures that are as in demand as the Paizo adventures have been. Since WotC have said before in the past that publishing adventures isn't a profitable venture for a firm of their size, and since the newly in-house Dungeon Magazine hasn't killed the market for Paizo adventures, I doubt very much that they could do that even in the extremely unlikely event that they could manage to crunch the numbers so make it look like it might possibly under the best circumstances imaginable, be a good idea. By essentially doing more of what they were doing when they stopped publishing 3.5 stuff, because it was no longer profitable enough and they had a business need to issue a new edition? Logic fail. Just because A happened and then B happened doesn't mean that A caused B. You need to do quite a bit more work to demonstrate that what you believe to be true about this market actually is true. I think that there's a lot of very compelling evidence to suggest that your business model is based much more on wishful thinking than reality. [/QUOTE]
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