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I don't want 5E, I want a definitive D&D (the Monopoly model)
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<blockquote data-quote="Imaro" data-source="post: 5697123" data-attributes="member: 48965"><p>I'd definitely agree with this. I expected 4e to be much closer to 3.5, along the lines of but not necessarily the same as the tweaks and revisions made to Star Wars Saga edition. Over time I've come to accept and even at times enjoy running 4e for what it is... but I definitely prefer running 3rd edition (using E10) overall.</p><p> </p><p>OAN: A few points in the thread I wanted to address...</p><p> </p><p>Couldn't (maybe even shouldn't) different playstyles be addressed by different games and campaign settings, when possible, as opposed to the trashing and abandoning of a rule set every couple of years for a totally new one?</p><p> </p><p>I mean let's take the nWoD as an example (though the oWoD would serve just as well)... all of their games run on the same core engine (in the blue book for nWoD and in the individual splat cores for oWoD)... but the splat books (Vampire, Werewolf, Mage, Hunter, Promethean, Changeling, Geist, etc.) all have individual add-ons and tweaks to the rules along with specialized fluff that in fact creates different play experiences with the same basic rules. </p><p> </p><p>Now over time you will release revised/updated and errata'd corebooks... but instead of throwing the previous system out for a new one, you refine, tweak and fix your base system... Perhaps release an optional rules/upgrade supplement once a year to accomodate particular playstyles and preferences within your system. Thus you don't always start from square one and repeat the process over and over again. Instead now you have a system that you really can make better over time and you have a family of games/settings that anyone who knows the system can pick up and play. In all honesty I thought this was going to be the route with 4e, but after the cancellation of Ravenloft and no mention of further branch off games I'm assuming Gamma World didn't do so great... of course I could be wrong.</p><p> </p><p>In the end I think PF will probably end up as my go to game and 4e will probably be the last edition of D&D I purchase from WotC, unless a new edition just blows my mind and gets rave reviews. Honestly the buy in of reading 600+ pages to learn a new edition to run and play just doesn't appeal to me anymore... especially when it's essentially to do the same thing I did with the previous edition (3.5) and the edition before that (3.0). Add onto that the buy in of getting my group to accept and learn a new edition and it just seems a little pointless... especially since inevitably because it's a new system designed from scratch there will be new issues and problems with it. YMMV of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5697123, member: 48965"] I'd definitely agree with this. I expected 4e to be much closer to 3.5, along the lines of but not necessarily the same as the tweaks and revisions made to Star Wars Saga edition. Over time I've come to accept and even at times enjoy running 4e for what it is... but I definitely prefer running 3rd edition (using E10) overall. OAN: A few points in the thread I wanted to address... Couldn't (maybe even shouldn't) different playstyles be addressed by different games and campaign settings, when possible, as opposed to the trashing and abandoning of a rule set every couple of years for a totally new one? I mean let's take the nWoD as an example (though the oWoD would serve just as well)... all of their games run on the same core engine (in the blue book for nWoD and in the individual splat cores for oWoD)... but the splat books (Vampire, Werewolf, Mage, Hunter, Promethean, Changeling, Geist, etc.) all have individual add-ons and tweaks to the rules along with specialized fluff that in fact creates different play experiences with the same basic rules. Now over time you will release revised/updated and errata'd corebooks... but instead of throwing the previous system out for a new one, you refine, tweak and fix your base system... Perhaps release an optional rules/upgrade supplement once a year to accomodate particular playstyles and preferences within your system. Thus you don't always start from square one and repeat the process over and over again. Instead now you have a system that you really can make better over time and you have a family of games/settings that anyone who knows the system can pick up and play. In all honesty I thought this was going to be the route with 4e, but after the cancellation of Ravenloft and no mention of further branch off games I'm assuming Gamma World didn't do so great... of course I could be wrong. In the end I think PF will probably end up as my go to game and 4e will probably be the last edition of D&D I purchase from WotC, unless a new edition just blows my mind and gets rave reviews. Honestly the buy in of reading 600+ pages to learn a new edition to run and play just doesn't appeal to me anymore... especially when it's essentially to do the same thing I did with the previous edition (3.5) and the edition before that (3.0). Add onto that the buy in of getting my group to accept and learn a new edition and it just seems a little pointless... especially since inevitably because it's a new system designed from scratch there will be new issues and problems with it. YMMV of course. [/QUOTE]
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I don't want 5E, I want a definitive D&D (the Monopoly model)
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