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*Pathfinder & Starfinder
I don't want to be a druid/cleric, I want to be a fighter.
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<blockquote data-quote="Gorgon Zee" data-source="post: 6347965" data-attributes="member: 75787"><p>Since this is an "ALL D&D" Thread, it should be pointed out that this issue is a pre 4e issue (I guess potentially also 5e issue).</p><p></p><p>I played a 4e fighter from Day One (8am at Gen Con) onward, and never did I feel anyone owned a battlefield more than the fighter. Others did more damage (especially single target; I specialized in groups), and caused more condition effects, but playing a sword and board 4e fighter just felt *right*.</p><p></p><p>In typical fights I would grab a squishy ally who was being attacked, throw them behind me and lock down the opponent. Or walk in the middle of the room and attack 2-3 enemies, forcing them to engage me. Every round they stood beside me I'd nick them for a little damage, and if they tried to get away, either it would take their whole action, or I'd knock them to the ground with my shield. I had among the best physical defenses (AC, reflex and fortitude) almost always. I never needed buffs (although always appreciated) and was always able to contribute.</p><p></p><p>I finished up a 3.5 game a while ago, and played a wizard. I voluntarily gave up a ton of spells so I would not outclass the fighter (unless the opponent has DR, why wouldn't you polymorph yourself and your familiar into N headed hydras and get 2N attacks/round?) and me and cleric buffed our fighter a lot. When we did so, he was a death machine of awesomeness. Enlarged, Heroic, Speed, etc. I could DD him right up to the enemy so he could get his full sequence (fighters only do meaningful damage at mid-high levels when they get their iteratives), and he could usually one-shot the opponent. If not, the cleric would save his life when the enemy got its full sequence and then he'd definitely finish it off.</p><p></p><p>Fun and all, but the fighter definitely felt like a pet or a minion once we hit level 8 or so. Not a fighter.</p><p></p><p>So my advice would be: Play 4e or quit at level 9 if you want to feel like a fighter. Or possibly play with splat-books with good fighter material and bad caster material. I haven't experienced that so have no idea if it works. Or possibly 5e,; again -- no experience.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 6347965, member: 75787"] Since this is an "ALL D&D" Thread, it should be pointed out that this issue is a pre 4e issue (I guess potentially also 5e issue). I played a 4e fighter from Day One (8am at Gen Con) onward, and never did I feel anyone owned a battlefield more than the fighter. Others did more damage (especially single target; I specialized in groups), and caused more condition effects, but playing a sword and board 4e fighter just felt *right*. In typical fights I would grab a squishy ally who was being attacked, throw them behind me and lock down the opponent. Or walk in the middle of the room and attack 2-3 enemies, forcing them to engage me. Every round they stood beside me I'd nick them for a little damage, and if they tried to get away, either it would take their whole action, or I'd knock them to the ground with my shield. I had among the best physical defenses (AC, reflex and fortitude) almost always. I never needed buffs (although always appreciated) and was always able to contribute. I finished up a 3.5 game a while ago, and played a wizard. I voluntarily gave up a ton of spells so I would not outclass the fighter (unless the opponent has DR, why wouldn't you polymorph yourself and your familiar into N headed hydras and get 2N attacks/round?) and me and cleric buffed our fighter a lot. When we did so, he was a death machine of awesomeness. Enlarged, Heroic, Speed, etc. I could DD him right up to the enemy so he could get his full sequence (fighters only do meaningful damage at mid-high levels when they get their iteratives), and he could usually one-shot the opponent. If not, the cleric would save his life when the enemy got its full sequence and then he'd definitely finish it off. Fun and all, but the fighter definitely felt like a pet or a minion once we hit level 8 or so. Not a fighter. So my advice would be: Play 4e or quit at level 9 if you want to feel like a fighter. Or possibly play with splat-books with good fighter material and bad caster material. I haven't experienced that so have no idea if it works. Or possibly 5e,; again -- no experience. [/QUOTE]
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Community
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I don't want to be a druid/cleric, I want to be a fighter.
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