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I don't want to homebrew anymore...
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<blockquote data-quote="der_kluge" data-source="post: 6733688" data-attributes="member: 945"><p>Kudos to you for being so creative. I tried getting into the homebrew thing when I was younger. Made complex maps of continents, and found I just didn't have the patience for that level of detail. </p><p></p><p>I took a long time off from D&D - mostly because I burnt out from trying to manage the schedule of a group of adults, who often have children and busy lives. It's like trying to herd cats. </p><p></p><p>I get my gaming fix from DDO these days, and have played it over 6 years now, but the itch is coming back, and I've also been looking at 5e and really admiring its simplicity and elegance. </p><p></p><p>Way back in 2e days, I used to hand-write every module. Between game sessions, I had to come up with what was going to happen at the next game. It was laborious, and I'm pretty sure I really sucked at it, but my players were good, and we always had fun, so it worked out OK. Once I made the realization that I just wasn't really good at building over-arching plots, I started to steal bits and pieces from everything, and that has proven to be so much more effective. Now, my time is spent fleshing out the individual NPCs in the town, because my ultimate goal is to have a town where a quest could literally be behind every shopkeeper's door. The mayor is a paladin who takes care of her brother, the bookstore owner, who is currently being cursed by a strange book. The innkeeper is a vampire spawn. The priest of Lathander is actually a doppleganger and has the actual priest bound in the basement. The blind boatsman who ferries people down the river is actually an extremely high level druid. I'm fairly good at coming up with little nuggets like that, but the rest is all stuff I've taken elsewhere - the main campaign is Tomb of Abysthor (but it could just as easily be Rappan Athuk or something like that). The gods are all from Forgotten Realms. The campaign setting is the Wilderlands of High Fantasy.</p><p></p><p>Like others have said - there's no shame in using the work of others. They are professionals in a very real sense, and it tends to be way better stuff than my own.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 6733688, member: 945"] Kudos to you for being so creative. I tried getting into the homebrew thing when I was younger. Made complex maps of continents, and found I just didn't have the patience for that level of detail. I took a long time off from D&D - mostly because I burnt out from trying to manage the schedule of a group of adults, who often have children and busy lives. It's like trying to herd cats. I get my gaming fix from DDO these days, and have played it over 6 years now, but the itch is coming back, and I've also been looking at 5e and really admiring its simplicity and elegance. Way back in 2e days, I used to hand-write every module. Between game sessions, I had to come up with what was going to happen at the next game. It was laborious, and I'm pretty sure I really sucked at it, but my players were good, and we always had fun, so it worked out OK. Once I made the realization that I just wasn't really good at building over-arching plots, I started to steal bits and pieces from everything, and that has proven to be so much more effective. Now, my time is spent fleshing out the individual NPCs in the town, because my ultimate goal is to have a town where a quest could literally be behind every shopkeeper's door. The mayor is a paladin who takes care of her brother, the bookstore owner, who is currently being cursed by a strange book. The innkeeper is a vampire spawn. The priest of Lathander is actually a doppleganger and has the actual priest bound in the basement. The blind boatsman who ferries people down the river is actually an extremely high level druid. I'm fairly good at coming up with little nuggets like that, but the rest is all stuff I've taken elsewhere - the main campaign is Tomb of Abysthor (but it could just as easily be Rappan Athuk or something like that). The gods are all from Forgotten Realms. The campaign setting is the Wilderlands of High Fantasy. Like others have said - there's no shame in using the work of others. They are professionals in a very real sense, and it tends to be way better stuff than my own. [/QUOTE]
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