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I don't want to homebrew anymore...
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<blockquote data-quote="Rhenny" data-source="post: 6733838" data-attributes="member: 18333"><p>Periodically I hit the same creative wall. </p><p></p><p>One thing I tried once was teleporting the players in my campaign from a fantasy setting into a post apocalyptic Earth setting (stealing from Darwin's World and Gamma World). It gave me a fresh look and took a lot of creative pressure off me because the players were interested in exploring the simple abandoned and ruined military complex I placed them near. Because the world was so ruined and the players had less expectations it actually made it easier for me to improvise. After about 5 or 6 sessions in this world, I was able to bring them back to their fantasy world and we were all more energized and creative. Special note: my players were all NASA scientists so they really geeked out in the post apocalyptic world. </p><p></p><p>Another way I handle creative burn out is to run pre-written adventures and adventure paths. Even using pre-written stuff, I modify or add elements and usually find that even if I follow the path for a while, a good idea springs to mind at some point and then I roll with it. </p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6733838, member: 18333"] Periodically I hit the same creative wall. One thing I tried once was teleporting the players in my campaign from a fantasy setting into a post apocalyptic Earth setting (stealing from Darwin's World and Gamma World). It gave me a fresh look and took a lot of creative pressure off me because the players were interested in exploring the simple abandoned and ruined military complex I placed them near. Because the world was so ruined and the players had less expectations it actually made it easier for me to improvise. After about 5 or 6 sessions in this world, I was able to bring them back to their fantasy world and we were all more energized and creative. Special note: my players were all NASA scientists so they really geeked out in the post apocalyptic world. Another way I handle creative burn out is to run pre-written adventures and adventure paths. Even using pre-written stuff, I modify or add elements and usually find that even if I follow the path for a while, a good idea springs to mind at some point and then I roll with it. Good luck. [/QUOTE]
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